I just picked up Runequest at gencon and was impressed both with the character creation and combat system. As I dug further, I became more and more dissapointed in the rune magic. These are my problems with the system, but I am hoping I am just interpreting the rules wrong.
1. You lose power as you integrate the rune.
You dont have that many magic points to begin with (magic points = POW?)
2. An experienced adventurer has essentially the same magic points as a beginnier (max POW is 21?). Not much room for growth.
3. While I like the idea of spells being associated with a rune and the skill roll being driven by that skill, It makes learning new spells very tough considering you only get 1d4+1 points added to a skill per adventure, assuming that you use one of your 3 rolls on that skill.
4. Spell Selection is incredibly poor in the book. My son started creating a character and picked the air rune, the book gives him one spell, extinguish. Very dissapointing
5. I was looking at the online info on the other types of magic. Did not encourage me. Divine magic used the silly idea of memorizing the spells, which is one of the reasons I dont like d20 system. The Sorcery looked more interesting, but you have to learn each spell individually, see number 4 above.
Any help, clarifications, resources, would be greatly appreciated.
Thanks
1. You lose power as you integrate the rune.
You dont have that many magic points to begin with (magic points = POW?)
2. An experienced adventurer has essentially the same magic points as a beginnier (max POW is 21?). Not much room for growth.
3. While I like the idea of spells being associated with a rune and the skill roll being driven by that skill, It makes learning new spells very tough considering you only get 1d4+1 points added to a skill per adventure, assuming that you use one of your 3 rolls on that skill.
4. Spell Selection is incredibly poor in the book. My son started creating a character and picked the air rune, the book gives him one spell, extinguish. Very dissapointing
5. I was looking at the online info on the other types of magic. Did not encourage me. Divine magic used the silly idea of memorizing the spells, which is one of the reasons I dont like d20 system. The Sorcery looked more interesting, but you have to learn each spell individually, see number 4 above.
Any help, clarifications, resources, would be greatly appreciated.
Thanks