Exactly. My female Aslan character has no Events, no Mishaps, none of the Advance rolls to show her climb to the top (or the failures that caused her to switch careers), none of the I-wanted-Astrogation-but-got-Diplomat rolls that turn out to be fortuitous, none of the Mustering Out rolls that add the finishing touches and possibly grant me a ship. I had to pay points to get my money. I had to buy my rank, which was basically meaningless, except as window dressing.It certainly produces viable characters, even if they are a bit blah comparatively.
Yes, but that's a very specific style of compaign. And your former service rank only sort of corresponds to your actual rank in the mercenary unit.Depends on how you use it your rank.
With Mercenary, you tend to get minimum levels of responsibility, with requisite compensation.
GURPS is a bit more specific, when combined with reputation, does allow access to influencers.
I understand why people might not like random chargen, but examples like the OP gave of wanting to be a Marine and ending up a hobo aren't my experience with how it actually works in practice. It is theoretically possible. But its super unlikely.Exactly. My female Aslan character has no Events, no Mishaps, none of the Advance rolls to show her climb to the top (or the failures that caused her to switch careers), none of the I-wanted-Astrogation-but-got-Diplomat rolls that turn out to be fortuitous, none of the Mustering Out rolls that add the finishing touches and possibly grant me a ship. I had to pay points to get my money. I had to buy my rank, which was basically meaningless, except as window dressing.
Random chargen is a game within the game that makes it more enjoyable. Having the built-in aspects of Traveller character building is an essential part of the game in my book.
For me it is the other way round. I never liked characters that where forced onto me. Be it pre-gens at conventions (Solution: I do not go to conventions) be it dice forced characters. I tried DSA and CT and HATED them (Solution: Do not play them). Only reason I went back to RPG was when I joined a Cyberpunk 2020 group where the GM had killed of even the (thankfully few) dice elements of the character generation(1). Instant love, finally got to play my concept instead of being dictated by exterior forces what I have to play. And soon after came the bliss named GURPS 3e.Going all the way back to Classic Traveller days as I think this is still relevant to MgT:
there are three major social interaction modifiers
Soc - higher the better in most circumstances, but can be a disadvantage when dealing with the underbelly of society
Rank - again a high rank can open doors, grant influence up front, but again can be a disadvantage when dealing with the underbelly of society
applicable skill - streetwise, liaison, carousing, even admin all have their benefits or hinderances depending on the situation
I dislike points buy games, GURPS most of all, but I do get the desire to play a certain type of character. There are plenty of ways the random Traveller generation can be fudged to get the skill set, but it is the random stuff that often makes the defining moments of a character's career history.
I find it much easier to take all the rolls and results form random generation and describe a character's history rather than just allocate points and make up a backstory whole cloth.
I have never made a GURPS character come alive in the same way as a three term ex-Other
And every Vampire I ever played in WW had exactly the same initial points allocation cause I am not stupid.
The mustering out problem would have been okay. The concept in the group is "if the group needs certain thinks the GM has to provide them. After all - it is HIS scenario(1)" So stuff like ship shares are not importantIt certainly produces viable characters, even if they are a bit blah comparatively. It just doesn't do any of the things that Somebody was asking about. It lets you get an array of stats and skills that are decent. It severely nerfs mustering out, imho. And completely ignores psionics. And the fact that it costs points from your stats & skills to have ranks doesn't make sense to me. The vast majority of the campaigns I've been aware of over the last 40 years didn't really care much what your former career rank was. Certainly not to the extent that being a former Colonel is worth 10% of your build points.
(1) And yes, in 30+ year I never had a female GM. Mixed groups where common, even with an almost 50:50 split. But no female GM
Not sure what prompted that aside, but an interesting bit of information. I'm almost always the GM, but some of the women in my gaming group do GM and I've played in a few of their games.The mustering out problem would have been okay. The concept in the group is "if the group needs certain thinks the GM has to provide them. After all - it is HIS scenario(1)" So stuff like ship shares are not important
(1) And yes, in 30+ year I never had a female GM. Mixed groups where common, even with an almost 50:50 split. But no female GM