New Weapons and Armour

C. Chapman

Mongoose
Just sharing a few bits n' pieces:

New Equipment for Lone Wolf
Weapons
Weapon Name Cost Damage Critical Range Increment Weight Type
One-Handed Melee Weapons
Bone Sword* 7 gc 1d6 19-20/x2 — 3 lb. Slashing
Two-Handed Melee Weapons
Kirusami 30 gc 2d4 18-20/x2 — 8 lb. Slashing
Ranged Weapons
Kalte Bone Bow 15 gc 1d4 x3 50 ft. 2 lb. Piercing
* May also be employed as a club.

Weapon Descriptions
Kalte Bone Bow: This short, sturdy, mammoth-bone bow is used by the children of the Ice Barbarians of Kalte to fell prey and interlopers, and is shorter and more rigid than the common shortbow, lacking the range and power of that other weapon. Despite this, it is still formidable, used in lightning-quick passing attacks as the child is carried in their ski-mounted father's pack.

Kalte Bone Sword: A primitive sword-club, the bone sword of the Ice Barbarians is a straight, broad, and stout, length of mammoth bone, one edge carved with a groove in which jagged pieces of bone, flint, or the teeth or predators are fixed. These fragments form the cutting edge of the bone sword, and routinely break or dislodge, requiring them to be replaced. The short, hide-wrapped handle of the bone sword is typically equipped with a rawhide loop. The blunt edge of the bone sword is easily employed as a club.

Kirusami: A polearm favoured by the Imperial Guardsmen of Chai, the kirusami has a tapering, curved, single-edged slashing head, the lower half of the head forming a downward pointing hook. The neck of the polearm is traditionally decorated with a red fabric or horsehair tassel.

Armour
Armour Cost Armour Bonus Max. Dex Bonus Armour Check Pen. Spell Failure Speed Weight
Light Armour
Kalte Bone Vest 15 gc +3 +5 -2 -10% 30 ft. 15 lb.

Armour Description
Kalte Bone Vest: Worn by the Ice Barbarians of frigid Kalte, the bone vest is a study, mammoth-hide harness and bib, the bib reinforced by securely-fastened horizontal pieces of mammoth bone.

cheers!
Colin
 

C. Chapman

Mongoose
And here are the arrowheads used by the longbowmen of Toran:

Arrows
Arrow Type Cost Damage Critical Range Increment Weight Type
Armour-Piercing 1 gc (5) 1d6 x3 100 ft. 1 lb. Piercing
Double-Barbed 1 gc (5) 1d8 x3 100 ft. 1 lb. Piercing
Incendiary 1 gc (5) 1d4 + Spec x2 80 ft. 1 lb. Piercing
Rope-Cutting 1 gc (5) 1d4 x2 80 ft. 1 lb. Slashing

Arrow Descriptions
The following specialist arrow-heads are all crafted in Toran, and are used almost exclusively by the famed longbowmen of that city.

Armour-Piercing: The slim, hardened metal head of the armour-piercing arrow is designed to punch through armour.
Rules: Ignore 4 points of AC from any armour worn by the target.

Double-Barbed: These vicious arrows have two sets of broad barbs, making them highly likely to lodge in any penetrating wound, and difficult, if not dangerous, to remove.
Rules: If a successful strike with such an arrow inflicts at least half possible damage, it becomes lodged in the wound. At the GM's discretion, this may cause any or all of the following effects: periodic extra damage (1 damage per round); inhibition of the victim's actions (-1 to all actions); extra damage when removed (1-2 damage). This arrow-head is fairly poor at armour penetration however (add 2 points to the AC of any armour worn by the target).

Incendiary: The cage-shaped head of the incendiary arrow is designed to be stuffed with flammable wadding, such as oil-soaked rag or straw, and ignited. In addition to being used to ignite targets, it is also used as a signal flare.
Rules: At the GM's discretion, a strike with this arrow (if lit) will ignite any flammable materials, inflicting fire damage (see LWRPG p. 157). This arrow-head is poor at armour penetration however (add 4 points to the AC of any armour worn by the target).

Rope-Cutting: Rope-cutting arrows have a head shaped like forward-facing, crescent-shaped blade, the inside edge of which is sharpened. They are designed to sever rope or cord of no more than moderate thickness.
Rules: Attempting to shoot a rope or cord with one of these arrows only inflicts a -2 attack penalty. The rope or cord will be severed at the GM's discretion based on its thickness, composition, and how much damage the arrow inflicted. This arrow-head is poor at armour penetration however (add 4 points to the AC of any armour worn by the target).

cheers!
Colin
 

C. Chapman

Mongoose
Confused Wolf said:
Nice stuff. Thanks for sharing it!

You're welcome. Thanks for taking the time to say thanks; most people never bother. :)
I've now updated the entry to include the Kalte Bone Sword, and revised the cost of the Bone Bow.

cheers!
Colin
 

redlaco

Mongoose
Thanks Colin for the Christmas gift! You have a good start for an article submission in S&P; have you ever considered it ?
 
A

Anonymous

Guest
redlaco said:
Thanks Colin for the Christmas gift! You have a good start for an article submission in S&P; have you ever considered it ?

You're welcome, and nope. I've posted even more stuff (baknar oil, skis, windsledge, etc.) on TotS.

Colin
 
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