Just catching up on some things as my group is considering getting back into things...
Making a "small" craft - or a ship that is 99 tons or less has the following benefits and drawbacks:
+ 1.5 Ton cockpit rather than 3 or 6 ton bridge.
+/- Dogfight advantage (not necessarily, due to larger R-Drive available on 100 ton craft)
-Volume/dTon restrictions the smaller you go (due to armor volume and fixed tonnage items like sensors and cockpits)
- Armour Tonnage multiplier (ranging from x2 to x4)
- Weapons - inferior weapon loadout, and even more pronounced now due to military armor, and the "multiplier" for weapons such as barbettes.
It seems the one potential advantage over a 100-ton craft has been eliminated (and then some given the armor changes). I'm thinking perhaps the value may be in large amounts of 26-ton, standard hull, single fusion or particle-fixedpoint weapons? Except that due to hull, power, component, weapon costs and so on... Even a 26-ton smallcraft comes in at over 50% of the cost of a similar 100-ton craft.
Are they now an objectively bad choice (compared to a 100-ton spacecraft) outside of some arbitrary constraints such as novel-tech level restrictions or fluff/plot items?
Making a "small" craft - or a ship that is 99 tons or less has the following benefits and drawbacks:
+ 1.5 Ton cockpit rather than 3 or 6 ton bridge.
+/- Dogfight advantage (not necessarily, due to larger R-Drive available on 100 ton craft)
-Volume/dTon restrictions the smaller you go (due to armor volume and fixed tonnage items like sensors and cockpits)
- Armour Tonnage multiplier (ranging from x2 to x4)
- Weapons - inferior weapon loadout, and even more pronounced now due to military armor, and the "multiplier" for weapons such as barbettes.
It seems the one potential advantage over a 100-ton craft has been eliminated (and then some given the armor changes). I'm thinking perhaps the value may be in large amounts of 26-ton, standard hull, single fusion or particle-fixedpoint weapons? Except that due to hull, power, component, weapon costs and so on... Even a 26-ton smallcraft comes in at over 50% of the cost of a similar 100-ton craft.
Are they now an objectively bad choice (compared to a 100-ton spacecraft) outside of some arbitrary constraints such as novel-tech level restrictions or fluff/plot items?
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