New Unit Suggestions for SST:Evo

I was always under the company that if a company made something new under a license it would become the property of the license owner by default and thus useable across the board.
 
Mage said:
If they were done in a plastic boxed set with about 100 cliff mites, and it were the same price in money as say, a warrior bug mega swarm or tanker bug, would it be feasible?
I'd like to see the slugs from the Zephyr: campaign. They'd die like chumps but would need to be <5 pts each. Give them a D6-2 to attack, they don't do much damage. But give them a new ability that allows them to do a -1 Move for every slug that gets in CC range of the target. Require a number of slugs per size category of the target (e.g. an APE would need 3 slugs to lose 1 Move, PAMI only need 1). A number of Slugs equal to your Size score x2 may be removed with a Ready action.
 
Spiker (for SST:WotS) 75pts for a unit of 5 with impaler spines.
Size:2 Move:5" Close Combat:2D6 Target:5 Armor:5+ Kill:7 Piercing/1 Climb/6", Tunnel/6"
Options: Up to 5 may be added at +15pts each. Unit may be upgraded to Acid Spikes for 10pts per model.

Impaler Spines: Range: 18" Damage: 1D6+1, Piercing/1
Acid Spikes: Range: 18" Damage: 1D6+2, Piercing/2

(The idea behind this is a unit on par with the Warrior bug, but with a different specialty. It acts like the Warrior in most ways, though is slightly weaker, but has the ability to attack at range and keeps with the spine theme of the Ripplers. For a visual, think of the shooting bugs from the SST first person shooter)
 
a hardy rippler on legs?

Trading wings for armor basically?

Cool enough but this is really what the blaster/blister is supposed to fufil.
 
It could jump and...

oh wait Fire Frys... it could be short rang...

oh wait Blisters... it could medium rang...

oh wait Blasters... it could have long range...

Meh, just doesn't feel very buggy any more.


Instead why don't they just make the Blister Bug a little more useful and get rid of the blaster and then use this thingy.

Yup that's my suggestion, build one and proxy it for Blasters.
 
I actually designed the spiker as a replacement for the blisters/blasters. I never liked their models and the shooting bugs from the FPS were some of the coolest looking in the game.
 
Gauntlet- said:
can you post a pic of what they should look like?

or describe them a bit better physically?

Here's a few pictures that I could find.
sst%20(37).jpg

http://www.strangelite.co.uk/images/screenshots/800/sst%20(36).jpg
http://www.strangelite.co.uk/images/screenshots/800/sst%20(32).jpg
http://www.strangelite.co.uk/images/screenshots/800/sst%20(31).jpg
http://www.strangelite.co.uk/images/screenshots/800/sst%20(34).jpg

Or just go to the screenshots page and look for the pictures with green in them, about halfway down.

It's basically a warrior with two horizontal tubes under its eyes, right next to its mouth. When it fires there's a body spasm, it couches low and opens its jaws wide to clear the launch tubes. In the game it was also covered in spines, but I don't think that's necessary, a simple metal piece that would glue over the mouth and place the firing tubes on the sides of the body would make for a great model. (Maybe a metal bit to put a few spines on the top-rear of the head also, if they're needed.) Except for shooting, it acted like a warrior bug in all respects; emerging from tunnels, quickness, aggression, etc. It may have been slightly tougher, like the Tiger Warriors were.
 
Vampiric Overseer Bug
Type Value Size Move Close Combat Target Save Kill Traits
Vampiric Overseer Bug 175 4 4” 4xD10 7+ 2+ 10+ Hits/6, Hover/10”, Independent

Special Ability - Life Drain
This unit may use a Ready action on any dead organic unit to heal 1 Hit. Once the unit has been drained remove it from the board. The Overseer may remove any friendly, living Warrior Bug within Lethal Range from play to heal 1 hit.


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Flayer
flayer.gif

the image is my lame photoshopping of a centipede adding 4 tenticale/flails to the front. They would be spiked akin to those on a Displacer Beast from D&D.
Type Value Size Move Close Combat Target Save Kill Traits
Flayer 125 4 5” 4xD6+2 7+ 2+ 10+ Hits/4, Climb/10”, Independent, Pierce/1, Low Profile/2

Low Profile - Despite the large size of the unit, it is able to crouch and maintains a significantly lower profile when necessary. In issues regarding LOS and Cover use its Low Profile score over the units standard Size.
 
The Flayer looks nice. I assume it might be an offshot of the Burrower.
I might include it in my next unit list if that's okay (with a note that it comes from you, of course).

For that vampiric thing - I would limit this to bug models (any bug model though) only.
Like "it deals one automatic hit to the Bug unit". So it could even use Tankers for this. I think +25p for the Upgrade is all right, since it really hampers you from moving anywhere this turn (4" haha).
 
That life drain has the potential to be nasty against non bugs. :twisted:
 
Galatea said:
The Flayer looks nice. I assume it might be an offshot of the Burrower.
I might include it in my next unit list if that's okay (with a note that it comes from you, of course).
.
Go for it. It's more a hard exoskeleton than a soft skin worm type of a burrower, but for game purposes you might lump them together.
 
lol, possessing T/S/K 6/3/9 the burrower isn't a "soft skin Bug"^^

Before the new list comes up (with some new units like Fake Tunnel Entrances and Mantis Lurker here is the Sonic Tanker:


Sonic Tanker

Hardy to recognise as a tanker this Bug replaces the buring Acid Spit or slicing mandibles with an large organ desiged to emit low-frequency sonic waves tearing apart heavy structures with a shattering resonance effect. The Sonic Tanker is much slimmer than a typical tanker subspecies and posesses a very strange looking head.

Stats
Value, Size, Move, CC, Target, Save, Kill, Traits
250, 4, 7", 2D10, 7+, 2+, 12+; Hits/5, Tunnel/6"

Unit Size:
One Sonic Tanker Bug Unit consists of one Sonic Tanker.

Unit Options:
none

Special rules:
Lumbering: The Sonic Tanker my never take reactions.

Weapons:
The Sonic Tanker Bug has the Sonic Cannon. This weapon may only target structures and will never harm any models.
In fact it will even entirely ignore all models for line of sight puropses, making it able to target smaller structures even if they are hidden behind larger models.
Range, Damage, Traits
15", 2D10; Accurate, Killshot, Multihit


Comments:
This model fills a gap because it excels at where even the Thorny Tanker gets problems – destroying heavily fortified positions. Where the Thorny has it's task in taking out large model like Marauders this Bug is a real Bunker Buster. It also fits to the Arachnid concept of breading a specialist breed for almost any task.

The model can be made from a standard tanker, replacing head and legs, and adding some pieces to the torso and abdomen. It should look very slender, more like a spidery creature than a huge scarab.
 
cool- and very highly specialized indeed!

I could see some elements of frogs being incorporated into the model- IE the big throat sack could be fitting...

I just completed a anti-light infantry Tanker idea....

Still iffy on the stats, I'll be posting the model later tonight, but needless to say the term 'Tanker-Pede' has come up.
 
Sonic Tanker - seems a little too specialized and pricey to be unusable against anything but structures. Personally, I'd rather take a Thorny tanker. It may not have the range attack on the structure, but once the structure is compromised it's still viable on the field. The fluff on the Sonic effect doesn't quite jive for me either. If it has the ability to damage a structure, it has the force to shake apart anything mechanical and severely wound troopers.
 
Paladin said:
If it has the ability to damage a structure, it has the force to shake apart anything mechanical and severely wound troopers.
Not necessarily. An Earthquake can tear down buildings but doesn't splash the bodies of living creatures. And a storm can smash a skyscraper but doesn't shatter a body.
I think it's worth it's points if you play cityfight - and that's what it's bred for. It can smash almost any building in one or two turns. Really ugly when you have Warriors swarming through the streets or troops inside buildings.
 
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