Dead Blue Clown said:
atgxtg said:
Careful DBC,
While I wouldn't have posted what you did (even though you did it as sarcasm)- based upon how the MRQ core book came out, I for one, am inclined to agree with it. I'm not the only one either. In my area Mongoose products do not have a good reputation. In fact, it is so bad that only one of the two gaming stores in the area stocks any Mongoose stuff becuase it doesn't sell.
Seondly, Exubae's statment didn't say anything bad about Mongoose, only that Mr. Whittaker's version would have been better. Based on past experience with the Chasoium D100 system (i.e. Whittaker has some), I don't think you should take umbrange until Monoose actually publishes a good RQ setting to compare against Mr. Whaittakers previpous works.
Writting D&D and writing RQ are two (too) different things.
I didn't take any umbrage. Though I'd argue that Robin Laws'
Glorantha: the Second Age stands up to practically anything out there. And that's the main setting for MRQ, as it happens.
The problem with using that is the fact that no one outside of MOngoose has seen it, so there is no outside opinion on how good the book is. It might be the best thing even put on paper. It might be the worst thing even put on paper. I think we both agree that is is neither of those two but something in between.
THere is no way for those who haven't see it to judge it farily, and the subjectiveness of such products makes it hard to accept a opinion as fact.
Dead Blue Clown said:
Bear in mind that "Mongoose" is made up of many writers. One writer will produce completely different things from another. If, for example, I was going to take umbrage - though I'm really not that crabby - I could read into it that you're judging me or other writers on a reputation that we do not individually deserve. 'Course, I know you're not doing that and I'd have to be fantastically petty to see it that way.
Yup, Mongoose has a lot of writers, and each has his or her (hope that covers everyone) own talents and abilities. Personally, I am very fond of OGL ANCIENTS, and believe that is has more of an RQ feel to it than a D&D feel. In fact, I think it feels more like RQ than MRQ. Probably a lot of that stems from the fact that OGL ANCIENTS was adding RQ elements to a D&D game, where MRQ was taking RQ elements out of an RQ game (I'd say adding D&D elements into a RQ game).
But, my statment was directed at the D100 line of products, specifically the RQ core book, as it is the book that I have. I've yet to see the compnaion-not in my area. I had pre-ordered it, along with the Core rules, but my local shop owner forgot to place the order. IN that case, I'll wait until I see it before buying it.
Nah, my only confusion is what the last part of your post means. The bit in bold. Not entirely sure where that figures into things.[/quote]
What I meant by the part in bold:
1) D&D and RQ are two different games with different styles of play. What might be "good" in one system or when marketed towards fans of one system, isn't necessarily "good" or accepted as such among fans of the other. So someone with a lot of experience writing D&D/D20 stuff isn't necessarily going to write good RQ stuff. Much the way that a good mystery writer isn't necessarily a good Science Fiction writer.
I can't find one MRQ writer to date who has previously written good RQ stuff. Even
Robin Laws. Robin has written serveral RQs, and was one of the authors for HeroQuest, but that isn't RuneQuest experience. HQ and RQ present two very different views of Glorantha.
2) MRQ does have changes that seeemed geared to making the game more like D&D. Some examples: An initiative system, saving throws, character improvement is doles out as awards in points to spend, characters taking a lot more damage, combat is biased towards the offense, combantants being able to take 20 and 30 point hits and still keep fighting (just make those resilience saves), RQ "senses" replaced with nightvision and darkvision. battlemagic changed from being common and avaiable to all, to becomming something used by dedicated spellcasters (the average bigging RQ2/3 character knew more magic that the average MRQ wizard, priest or shaman).
I've made this claim before: MRQ is RQ for the D&D crowd, not for the RQ crowd.