Hey everyone,
*some context*
I discovered randomly the Traveller universe last year by buying the core rulebook from a library. I tried by the meantime to educate myself on the matter and as a long time rpger (mainly D20), I liked the rules and the setup, very appealing for me. I eventually would like to act as a referee for a campaign with other new-player-friends.
But I admit I am still a bit confused by the sheer amount of rules and available material - but at the same time it make me curious about contexts I would never before imagined. The core rulebook only missed, IMHO (as it was not its goal anyway as I understood), some meat on the context, universe history, existing powers etc. I found some of these answers in the recently released T5 FFE - and well I think I can handle things better from now on. If I don't get something in the Core - I check T5 and am usually getting it.
*the question*
I am looking for an adventure that would be relatively simple to set up for an all newbie Traveller players (including the referee). Like not to much accent on Aliens or Psionics, maybe some spaceships - but I guess I will have my hands full with just running the whole thing and figures rules and random encounters and such. I want to focus on the gameplay so I become more easily familiar with the rules and the feel. While I know there is some great adventures from CT, I would like to ref something ready to play, without conversions between ruleset ideally
I found Pirate of Drinax -it looks very exiting I am really into it - but it looks very broad and sandbox style and I do not want to waste it because I am just beginning. I think I need more a self-contained adventure - I'll do pirates later.
I found Beltstrike - any good ? Or any other suggestions/or known threads on this matter ?
Finally - I which rulebook could be useful in many contexts - like for example Central Supply Catalogue ? Or others?
thank you =)
EDIT : some grammar
*some context*
I discovered randomly the Traveller universe last year by buying the core rulebook from a library. I tried by the meantime to educate myself on the matter and as a long time rpger (mainly D20), I liked the rules and the setup, very appealing for me. I eventually would like to act as a referee for a campaign with other new-player-friends.
But I admit I am still a bit confused by the sheer amount of rules and available material - but at the same time it make me curious about contexts I would never before imagined. The core rulebook only missed, IMHO (as it was not its goal anyway as I understood), some meat on the context, universe history, existing powers etc. I found some of these answers in the recently released T5 FFE - and well I think I can handle things better from now on. If I don't get something in the Core - I check T5 and am usually getting it.
*the question*
I am looking for an adventure that would be relatively simple to set up for an all newbie Traveller players (including the referee). Like not to much accent on Aliens or Psionics, maybe some spaceships - but I guess I will have my hands full with just running the whole thing and figures rules and random encounters and such. I want to focus on the gameplay so I become more easily familiar with the rules and the feel. While I know there is some great adventures from CT, I would like to ref something ready to play, without conversions between ruleset ideally
I found Pirate of Drinax -it looks very exiting I am really into it - but it looks very broad and sandbox style and I do not want to waste it because I am just beginning. I think I need more a self-contained adventure - I'll do pirates later.
I found Beltstrike - any good ? Or any other suggestions/or known threads on this matter ?
Finally - I which rulebook could be useful in many contexts - like for example Central Supply Catalogue ? Or others?
thank you =)
EDIT : some grammar