Mugen said:
In the sorcery spells shown in preview 2, there was no mention of "Intensity" or "Magnitude", but instead 10s of the Sorcery (Grimoire) skill.
What was the exact purpose behind this change ? I suspect it is not only a change in wording.
There are a number of reasons...
Firstly, the Sorcery system has been overhauled so that sorcerers no longer need to dilute themselves learning dozens of separate skills. Doing this however required some fundamental changes on how their spells worked.
Tying the
effect of a spell to the sorcerer's knowledge of it (rather than the Manipulation skill) provides a greater degree of consistency of what it is capable of. Splitting the base-line effect from the other, now combined, manipulations also means the sorcerer can still do innovative things with it (in terms of range, number of targets, etc), without diluting the effect/power of the spell.
Last and by no means least, Divine Magic has become significantly more potent, so Sorcery needed an edge to remain on par. :twisted:
Magnitude still exists as part of Manipulation, but it is used purely for trying to overcome/resist other magic, akin to boosting/overcharging from previous editions.