billclo said:In SFB, firing at long range at small targets (shuttles, drones, can't remember about plasma) gave a +1 modifier (harder to hit) at over range 12 (I think it was). This is partially recreated in that there is a -1 to fire against shuttles. How about applying that to firing at any seeking weapon over 6" away (half of the 12" in SFB)?
What do you all think about this?
It could provide a more accurate simulation of previous SFU games certainly, on first thoughts. However it does add a layer of extra rules within a special order against the same action withou the order, which is a bit against the KISS philosophy.
Thinking about this in more detail, first up Im not sure plasma was a small target was it (the energy signature making the thing obvious).
However, assuming Im wrong on that and you want to throw the penalty in - there is already a range penalty for IDF kind of -as with personal defensive fire you are deemed to fire at range 0/1 so no range. With IDF this penalty is effectively sort of in place with the long range fire modifer for Phasers - Ph3s at over 6" arent shooting, and over 3" are a -1, Ph2s are at long range over 6" already so the penaly is there. Ph1s would have that level of penalty kick in at 9" and Ph4 at higher levels. Do you want a 2nd point of modifier on a D6 system for a small target?
That 2nd point of modifier in IDF would shift over 6" range fire from phaser to
Ph3 - out of range (from self protection fire at 3+)
Ph2 - hits on 5s (from self protection of 3+)
Ph3 - 6-9" hits on 3s, 9"+ hits on 4s (from self pro of 2+)
Ph4 - 6-12" his on 3s, over 12" hits on 4s. (from self pro of 2+)
Is that too much of a shift or what you think is appropriate, would you include it for dones as well, and if so or no, why? I think those are the questions we want to be asking here.