MRQII/Legend Tactical rules?

Darkholme

Mongoose
My players have expressed an interested in more detailed combat in Legend, using a tactical battlemat and minis.

Is there anything that covers this sort of play for legend, or will I have to fill in any missing details myself.

I believe they want to have facing covered, to know when you're being attacked from behind. It was mentioned today as well.

Is there anything thats been written for MRQII/Legend? Is there anything written for another d100 variant that would be easy to use?
Thanks.
 
You can use Legend with or without a battlemap fairly easily.

With a battlemap:
Keep track of movement and expres movement in hexes rather than metres.
If you use weapon length/reach, you need to decide which reach allows characters in different hexes to interact (so a PC with a pike might be able to attack an NPC in a non-adjacent hex).
You can use missile weapons and count the hexes between characters instead of using range.
Similarly with spells and areas of effect, use hexes rather than ranges.

Without a battlemap:
Hand-wave all the above.
 
Hi,

We use a regular battlemat with 25mm squares. For scale each square = 1 metre. For reach we use the following;

D, T/S, M, L/VL. D is the defender and each different reach type (separated by commas) is in a separate square. So an attacker with a dagger or shortsword has to be adjacent to the target and so on. We use the closing and disengaging RAW and facing becomes fairly obvious. It probably isn't 100% but it works for us.
 
This all sounds good so far. But can someone clarify one bit for me?

How many squares/hexes do you set each weapon range at? I can handle partial squares if needed and bring a tapemeasure. Its not that important that everything conforms exactly to a square, and we'd be fine with someone with a movement of 8m moving 6.25 squares if they want to.
 
From the rulebook p128:
Touch - human reach, say 1m
Short - weapon less than 1/2 metre long, so touch +1/2 m
Medium -1h weapon longer than 1/2m, touch +1 1/2m
Long - 1h thrusting weapon, say touch +2m
Very Long - tree trunks used by giants, say touch (for a giant say 2m) +3m

So that's 1m, 1 1/2m, 2 1/2m, 3m, 5m.

If the adjacent sq/hex is 1m range then that is 1.5 hexes/squares, 2 1/2 hexes/squares, 3 hexes/squares, 5 hexes/squares in the case of a 1 metre square grid.

The information is in the rules you only have to decide your ground scale.
 
Hmm. Alright. That seems pretty doable.

Thanks Guys. I think My group is going to enjoy the switch to tactical grid combat from rough maps and diagrams.
 
Our 'scale' is:

Touch and Short weapons 1 metre/square, Medium 2 metres/squares, Long and Very Long 3 metres/squares. For the purists I know that isn't correct (particularly the Long and Very Long) but we do it this way because it's much easier with the closing and disengaging rules which we use RAW.

Strega's post is more accurate than the way we do it and also more detailed. It's up to each group how far they want to go into the minutiae.

The above suffices for us, but as always YLMV.
 
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