atgxtg said:
I'm not so sure the two games will convert easily. MRQ has enough changes and special abilities that character mightnot translate so easily. THew differences in how skill checks are awarded will make RQ/BRP character more skilled in a borad-based way as compared to MRQ character, who will probably have more concetrated skill ratings.
Enpeze said:
Well, I am not so sure. As GM I can alway oversee the things and allow my players only skills which are logical to improve. (eg. skills they have used in the game) Even if the MRQ basic rule say that the player has a free choice which skill to improve, I use my GMs power to regulate this a little bit.
I think you missed my point. I wasn't taking about player advancement, but just how easy it will be for a GM to do the conversion. That you can convert from one game to the other (from any game to the other) is a given. How easy that conversion will be is a differenrt matter.
atgxtg said:
Enpeze said:
The next big step in BRP is surely DBRP which should be out till Xmas I think.
THat's a safe call. It is really the only step in BRP. It will be interesting to see how DBRP and MRQ affect each other. It could be mutually benficial, or you could see the RQ community split up into camps with one side refusing to buy products from the other. Probably a bit of both.
Enpeze said:
This is a harsh word, because it means that MRQ is not BRP. As far as I can see this system now, I dont agree. MRQ is not farther from BRP than say Pendragon.
MRQ isn't BRP. It might be RQ derived, but it is not BRP. Pendragon isn't BRP, nor is Call of Cthulhu, Nephilim, RuneQuest, ElfQuest, Ringworld or Stormbringer. They are related, but different games. I'd say most of the above are close to BRP than MRQ, with the possible exceptions of Nephilim and Pendragon. IMO Pendragon is a bit closer to BRP than MRQ, but it is still a lot more differenrt from BRP than, say Stormbringer.
Enpeze said:
Regarding to the influence both system will have to each other, I think this will be a very good one especially for BRP. MRQ brings many new players interested in "our gritty" way to play roleplaying games. So BRP and of course chaosium could profit from this in the long run. Of course they can screw it (its obviously that their marketing abilities are not as high as their abilities in game design) but I hope not.
If there are 2 camps with fanatical followers which shun each other, maybe this could be, but I would not overestimate it. The division happened even with RQ (pro and contra Glorantha) and it happened with Glorantha (pro and contra HQ) so it seems to be a normal human (orlanthi?) way to behave.