andakitty said:...or a critical anywhere in Stormbringer combined with a low armor roll. For instance, a broadsword with no damage bonus, and an average roll for damage, combined with a critical and a roll so low it provides no protection. 5.5 x 2=11. Average hit points? 11. Two handed sword average is 18 on a critical there, and that is usually a major wound WITH a good armor roll...with no damage bonus added. What fun! And then you take into account the blade venoms available, like 1d10 or 1d20 extra damage. No, I think MRQ is going to be a pussycat in comparison...and as atgxtg points out, there is still Call of Cthulu, where the result of the attack of many monsters is...death, but don't worry, you are already too crazy to notice. Any previous version of RQ, where hardly a combat goes by without an amputation. And so on. :lol:
PS; Ask Rurik about the first time he fought a little trollkin.
While I think that SB has a very interesting concept and I played it sometimes as GM, I found always that it suffers from 3 things.
First for some people I know the world of MM is more flower-power and 70ties and this is not for everybody. Regrettably the whole system is taylored to fit in the eternal hero setting. But that is sureley more a personal problem. Though it would be nice if SB had been released as a more generic system.
Second I was always a bit sceptical about the armor rolls. Its an additional roll which is questionable because it is against the usual BRP minimalism.
Third the critical hit table, while very nasty is also somewhat cumbersome during the heat of a battle. I mean its dark, the players are hopping around to live portray their actions a little bit, the rulebook is under the heap of chips and other books. Everybody is very concentrated and his mind is directed in surviving this nail biting situation.
And then? Everybody stop. Time out. Freeze. The GM has to look for a crit-table? Eh..which damned page...?
This is very distracting or? Maybe also a personal organization problem
