The latest issue of Roolipelaaja was delivered today, and has a two page review of the new RuneQuest. The review isn't all that positive, I have to say.
For score MRQ get's 4/5 stars for production values, 2,5/5 stars for content and 3/5 stars overall.
The reviewer says he has a lot of fond memories about Rune Quest and Call of Cthulhu, but is not impressed with this new release.
The major complaints:
- The book reads like there had been no developments in roleplaying games since 1978. The basic mechanisms haven't really changed, and most of the work has been put into the combat engine, that is very complex. The game doesn't give any mechanics or help into defining the characters personality or history. This makes character creation feeling very mechanical and impersonal.
- He talks about a half-assed attempt at making RQ a generic system, instead of focusing on Glorantha. Much of the material isn't useful for generic fantasy, and has a Gloratha'n feel (prices on slaves, rune magic...) and without the companion volume the game is really limited. There are no rules for anything else than human characters. The claim that this book gives everything needed for running a RQ game seems bitterly ironic to the reviewer.
- The reviewer isn't very understanding for the obsession about starting from the bottom, with characters that are leaving their home village for the first time (I must say I'm with him there. Blech!). He also comments that the very deadly combat engine makes it extremely unlikely that anybody would actually make it from a beginning character to a rune lord, especially with all his/her limbs.
- The reviewer likes the rune magic, but thinks the magic system seems only half developed. For some runes there is only one magic spell given.
***
Overall the book, according to the reviewer, leaves one feeling that it's only half a book, and that the companion will propably be an absolutely essential part. He is also rather hopeful about the upcoming Glorantha 2nd Age book, and thinks that all three books together could actually make a pretty good package.
The reviewer feels somewhat cheated and underwhelmed by the basic book, and thinks Mongoose should have focused on Glorantha (and a properly self-contained core book), since the prospects of challenging D&D with this book are not good.
For score MRQ get's 4/5 stars for production values, 2,5/5 stars for content and 3/5 stars overall.
The reviewer says he has a lot of fond memories about Rune Quest and Call of Cthulhu, but is not impressed with this new release.
The major complaints:
- The book reads like there had been no developments in roleplaying games since 1978. The basic mechanisms haven't really changed, and most of the work has been put into the combat engine, that is very complex. The game doesn't give any mechanics or help into defining the characters personality or history. This makes character creation feeling very mechanical and impersonal.
- He talks about a half-assed attempt at making RQ a generic system, instead of focusing on Glorantha. Much of the material isn't useful for generic fantasy, and has a Gloratha'n feel (prices on slaves, rune magic...) and without the companion volume the game is really limited. There are no rules for anything else than human characters. The claim that this book gives everything needed for running a RQ game seems bitterly ironic to the reviewer.
- The reviewer isn't very understanding for the obsession about starting from the bottom, with characters that are leaving their home village for the first time (I must say I'm with him there. Blech!). He also comments that the very deadly combat engine makes it extremely unlikely that anybody would actually make it from a beginning character to a rune lord, especially with all his/her limbs.
- The reviewer likes the rune magic, but thinks the magic system seems only half developed. For some runes there is only one magic spell given.
***
Overall the book, according to the reviewer, leaves one feeling that it's only half a book, and that the companion will propably be an absolutely essential part. He is also rather hopeful about the upcoming Glorantha 2nd Age book, and thinks that all three books together could actually make a pretty good package.
The reviewer feels somewhat cheated and underwhelmed by the basic book, and thinks Mongoose should have focused on Glorantha (and a properly self-contained core book), since the prospects of challenging D&D with this book are not good.