I think you are right.PhilHibbs said:I think from the explanations so far, you can move your Move Rate in one round, and you can do it all in one CA or you can split it among your CAs. So if you move 5 in CA1, then move 2m in CA2, you can only move 1m during your subsequent CAs. If you want to move more than your Move Rate in a round, you have to sprint.
Grimolde said:I think you are right.PhilHibbs said:I think from the explanations so far, you can move your Move Rate in one round, and you can do it all in one CA or you can split it among your CAs. So if you move 5 in CA1, then move 2m in CA2, you can only move 1m during your subsequent CAs. If you want to move more than your Move Rate in a round, you have to sprint.
I also think the problem lies not in the '1 Combat Action' or '1 Combat Round' issue, but in the entry listed:
Move: If unengaged, the Adventurer may move his full movement rate.
I'd probably re-write it as:
Move: If unengaged, the Adventurer may move up to his his full movement rate. However, if he chooses to move his full movement rate on his turn, he cannot move any further that Combat Round.
Otherwise it makes it look like you can move up to your Move rate per CA.
Grimolde said:Bert the Barbarian has 4 CAs
Alf the Archer also has 4 CAs
Bert charges Alf and attacks = 0 CAs left
Alf successfully parries = 3 CAs left
Alf loses his CAs even though he does nothing but wait?Dan True said:No, because Bert only connects with Alf on the last CA. So it should be:
Bert declares a charge = 0 CAs left.
Alf does something = 3 CAs left
Alf does something = 2 CAs left
Alf does something = 1 CA left
Bert's charge hits home, and now they both have 1 CA left.
If Alf had 5 CAs, he would now have 2 CAs versus Bert's 1 and Bert would be in trouble.
Grimolde said:Alf loses his CAs even though he does nothing but wait?Dan True said:No, because Bert only connects with Alf on the last CA. So it should be:
Bert declares a charge = 0 CAs left.
Alf does something = 3 CAs left
Alf does something = 2 CAs left
Alf does something = 1 CA left
Bert's charge hits home, and now they both have 1 CA left.
If Alf had 5 CAs, he would now have 2 CAs versus Bert's 1 and Bert would be in trouble.
Grimolde said:Bert the Barbarian has 4 CAs
Alf the Archer also has 4 CAs
Bert charges Alf and attacks = 0 CAs left
Alf successfully parries = 3 CAs left
Bert the Barbarian is now in a world of hurt as he can do nothing but stand there and recieve 3 attacks from Alf the Archer.
I'm assuming that unless you hold an action and opt to charge a target that's used almost all his CAs, you should never charge?
Grimolde said:Alf loses his CAs even though he does nothing but wait?Dan True said:No, because Bert only connects with Alf on the last CA. So it should be:
Bert declares a charge = 0 CAs left.
Alf does something = 3 CAs left
Alf does something = 2 CAs left
Alf does something = 1 CA left
Bert's charge hits home, and now they both have 1 CA left.
If Alf had 5 CAs, he would now have 2 CAs versus Bert's 1 and Bert would be in trouble.
Dan True said:I would allow the charger to parry if he has a shield, albeit with his Athletics skill limiting the combat style, as per the rules for sprinting. I would also allow an evade, but it will ruin the charge (and leave him straggled halfway).
languagegeek said:If I allowed a parry with a shield, it would also end the charge in my books. I think carrying a shield in position for a parry defeats the spirit of a charge. And I wouldn't consider a charge the "safe" option anyway. For those who have actually fought with shields, is it possible to sprint while carrying one of those in position?
Dan True said:I don't have huge experience with shields, but some and I think it only logical to have the shield in front of me when I charge. Some of these days I'll bring out my shield and run a few laps with it in front if me ... if the weather clears up.
And yep, both the romans and many others used their shields effectively when charging. The saxons, the celts and normans also made much use of shield walls, and if you can't have your shield in front of you as you run down toward the enemy line - it gets pretty tough to get the shield into position once you're there.
languagegeek said:What I mean is, if I'm charging with a shield, I hold it up in front of me - maybe covering my chest and left arm. As I'm sprinting towards the enemy, if they shoot an arrow at me, and the hit-location is "head", would I be able to make the shield adjustment on the fly and move it up to block the arrow? Not to make things more complicated, but perhaps the shield in a charge counts as cover because it isn't actively parrying, but blocking off certain parts of the body.
Dan True said:We should also take into account that the normal parry roll vs arrows (from my viewpoint) is based much more on the ability to have the shield in the correct position and correctly guess when the next salvo comes - than actually moving the shield to the position on your that you see the arrow will hit
But if used to parry by the charger, whilst charging, that costs a CA?languagegeek said:Dan True said:We should also take into account that the normal parry roll vs arrows (from my viewpoint) is based much more on the ability to have the shield in the correct position and correctly guess when the next salvo comes - than actually moving the shield to the position on your that you see the arrow will hit
Yeah, that makes sense to me. And, after reading through this thread, I think it's preferable to keep charging as mechanically simple as possible: a shield can parry missiles regardless of whether it's being used an close combat or during a sprint.
Grimolde said:But if used to parry by the charger, whilst charging, that costs a CA?languagegeek said:Dan True said:We should also take into account that the normal parry roll vs arrows (from my viewpoint) is based much more on the ability to have the shield in the correct position and correctly guess when the next salvo comes - than actually moving the shield to the position on your that you see the arrow will hit
Yeah, that makes sense to me. And, after reading through this thread, I think it's preferable to keep charging as mechanically simple as possible: a shield can parry missiles regardless of whether it's being used an close combat or during a sprint.