Grimolde said:
I'm wondering why a character can move and act (grab torch), but isn't allowed to act (grab torch) and then move. Why is this?
The reason is that you are trying to force a turn-based behaviour onto something that is inherently parallel - real world fights. Since you try to do this, you need to set a stop-point where each action stops and another starts. Logically you need to set the stop-point where actions occur, since if else people may not get a chance to react to stuff they would be able to in reality.
The moment the action happen, say the moment someone graps a pouch from you, it is completely irrelevant if he has moved 3 metres, haven't moved or sprinted for 200 metres (it matter in other ways, like if you discover him or not) - you have the same time to react to him grabbing the pouch regardless.
If you do not stop the turn the moment he is done with the action, then it suddenly matters how long he has moved before. Take for example the movement system in D&D:
Situation 1:
I spent my last turn moving towards a target. My character now stands 5 feet away from a guy I wan't to grab a pouch from.
I take a 5-foot step, grab the pouch (a standard action) and move (a move action). A GM might rule that the targets gets a chance to react, but it's not in the rules as default. When the turn ends I am far away from the target.
Situation 2:
I spent my last turn moving towards a target. My character now stands 10 feet away from a guy I wan't to grab a pouch from.
I move 10 feet (a move action) and grab the pouch (a standard action). I can now do nothing more until my next turn, and the target can thus react.
See? In reality I would have been moving towards the target in one fluid motion, so it really should not matter in the game system whether or not I start the turn 5 or 10 feet away from the target.
If you allow people to move after actions, you run into this or similar problems. People that can act and move away simply because it isn't their turn - even though they logically should get a turn to react.
On another thing: I love the clarification that you can move under other CA's - it creates an incredibly fluid system, which is much more reminiscent of real life.
- Dan