Hey gang.
I had this idea kicking around where managing a ships different systems was more customizable/granular. Just some brainstorming I thought I throw off you guys. I think a lot of it comes from my time playing EVE Online but not completely.
Currently the rules for a ship powerplant say that whatever the highest engine (M or J) ranking a ship has, the powerplant has to be as least equal to it. Other than that it's just cross referencing the Jump per Rank per Fuel Consumption tables and that's that.
My initial idea was to give powerplants, based on their rank a new aspect called Power Points. The power points would then be like a ship system economy with many of the other aspects of a ship having a power point cost. I'm not sure on the scale of the power points; either to keep them smaller in the double digits or crazy in the four and five digits.
But for example say a ship had a power plant that generated 20 power points. Normally fitting a ship computer is a matter of price choice but really once the game is moving there is no reason once the Credits are there to not upgrade the computer systems. Or the sensors for that matter. But say the real high tech computer system with its holographic displays and real time analysis of incoming attacks and other whiz-bang stuff sucked up a whopping 10 power points! And the M-Drive took 10 itself... well better get a better power plant. Or maybe the holographic displays could be skipped.
So the idea is that the players have a budget and might not be able to run all those high tech parts and would have to compromise. Like I said, just an idea I was kicking around. Any thoughts?
- Woas
I had this idea kicking around where managing a ships different systems was more customizable/granular. Just some brainstorming I thought I throw off you guys. I think a lot of it comes from my time playing EVE Online but not completely.
Currently the rules for a ship powerplant say that whatever the highest engine (M or J) ranking a ship has, the powerplant has to be as least equal to it. Other than that it's just cross referencing the Jump per Rank per Fuel Consumption tables and that's that.
My initial idea was to give powerplants, based on their rank a new aspect called Power Points. The power points would then be like a ship system economy with many of the other aspects of a ship having a power point cost. I'm not sure on the scale of the power points; either to keep them smaller in the double digits or crazy in the four and five digits.
But for example say a ship had a power plant that generated 20 power points. Normally fitting a ship computer is a matter of price choice but really once the game is moving there is no reason once the Credits are there to not upgrade the computer systems. Or the sensors for that matter. But say the real high tech computer system with its holographic displays and real time analysis of incoming attacks and other whiz-bang stuff sucked up a whopping 10 power points! And the M-Drive took 10 itself... well better get a better power plant. Or maybe the holographic displays could be skipped.
So the idea is that the players have a budget and might not be able to run all those high tech parts and would have to compromise. Like I said, just an idea I was kicking around. Any thoughts?
- Woas