Mongoose published terrain

SeattleGamer said:
I've got quite a bit of Worldworks terrain myself, it's great stuff.

As for time requirements, it varies. If you check out some of those links you will see ground tiles, and buildings (or other structures). Ground tiles are 7x7" and are typically mounted to foamcore panels. For best result (so you don't get little white foam bits showing through) most go for black foamcore. You can fit 8 tiles on your standard 20"x30" foamcore panel. I buy my foamcore in two-packs.
Do the files allow for resizing? Mongoose was recommending 5" wide lanes, these look like they aren't even 5" for both lanes.
 
The short answer to resizing is YES. The graphic images are centered on a page. So a 7" wide tile gives you some space on either side. You should be able to rescale that tile upwards by at least 15% before you start to hit the limits of a single page width.

However, if you do that, you should rescale ALL of your ground tiles. That way you can still rearrange your tiles and they all still fit together geomorphically.

You are correct about the width of the roads. The curbs/sidewalks on either side are about 1.5" wide, leaving you with about 4" for the road width - not the recommended 5". However, the tiles are "scaled" for 28mm gaming, and if you place a vehicle of the appropriate size on the roads, they fit. Yeah, a little snug, but they fit.

An M1 Abrams is exactly 12 feet wide. At 1/65 scale then 1" = 65 inches in the real world , or 5' 5". So a 2" wide vehicle would be 10' 10" wide in real life. Since the Abrams is 12' wide, we know it should be a little less than 2.25" wide if it's done to scale. A single Abrams will thus take up a little more than it's "share" of one lane on the road ground tile, but that's realistic.

That 4" wide two-lane roadway allows for a normal civilian vehicle to be up to around 8' wide in real life, and still leave a little room between passing vehicles. Since your average car or truck is around 6' wide, the roads are just fine.

It would certainly make it tight for two such tanks to be heading down the same road (assuming buildings on either side) but they should fit (of course, they will be up on the sidewalks on either side).

Steve
 
Also for your own use, you can drop them into Photoshop, and make hue changes, that adjust the colors a lot, or filters to change them a little, this keeps you in a lot of buildings.


I use some of thier stuff there is also a lot of free stuff on the market, and the kitbash line at WW I was told about here on the fourm is great, 2-4 bucks for a few choice parts.


Also if you own DJ the drawing program, there is a Streets layout for that as well.

Good Luck All

Lee
 
One thing to make note of is that BFE often relies on horizontal cover such as low walls, cars, cement road diveders, etc... There are no rules for taking cover around corners and such yet, although an easy house rule I guess.

So even though you have a big city scape, if you don't place those low walls around to give cover, units will have to step out into the open to shoot.

Also, since this is a squad based game, those squads will have some trouble navigating around unless they break into fireteams. And even then they'll have trouble getting into a safe position to shoot at the enemy.
 
I emailed Mark from Crescent Rott for a tutorial on painting their stuff. He was kind enough to give me some tips, and I'm finding this stuff super easy to paint. Painting it yourself saves about half and it's nothing like painting hordes of minis. I'm sold for their mid east stuff.
 
Turtle said:
One thing to make note of is that BFE often relies on horizontal cover such as low walls, cars, cement road diveders, etc... There are no rules for taking cover around corners and such yet, although an easy house rule I guess.

So even though you have a big city scape, if you don't place those low walls around to give cover, units will have to step out into the open to shoot.

Also, since this is a squad based game, those squads will have some trouble navigating around unless they break into fireteams. And even then they'll have trouble getting into a safe position to shoot at the enemy.

I was hoping that there would be more on cover and that sort of stuff in the Main Rule Book, but as the folks on the Scoop thread have beat me on the head with, there is little extra in the book it seems.

Lee
 
Um, there no unit stats in the book, but there'll be expanded and fully explained rules. I wouldn't say anything concrete about the main rule book until we have it in our hands.
 
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