Mongoose Foreven Sector Data (With Borders!) for TravellerMap

We have three sectors of "small polities on the Imperial-Zhodani fringe". If they give us yet another book of that stuff, I'll be seriously disappointed and annoyed. Been there, done that, have several T-shirts.
I disagree we have that in the Spinward Marches but Foreven is different in many ways. It’s really not on the Imperial Fringe and other than the Zhodani there are no major polities. I kind would like to see an area of space with mostly independent single system governments. Claiming it’s on the imperial Fringe just because the Five Sisters boarders it doesn’t really track. Five Sisters is a Colony section with weak connections to the rest of the imperium.
 
I disagree we have that in the Spinward Marches but Foreven is different in many ways. It’s really not on the Imperial Fringe and other than the Zhodani there are no major polities. I kind would like to see an area of space with mostly independent single system governments. Claiming it’s on the imperial Fringe just because the Five Sisters boarders it doesn’t really track. Five Sisters is a Colony section with weak connections to the rest of the imperium.
I would describe Foreven as more of the Zhodani Fringe than the Imperial Fringe. What does the Zhodani Fringe look like as a whole sector? So far, nothing that has been written really tells Us.
 
Trojan Reach and both sectors in Spinward Extents sector book are essentially the same kind of environment. Foreven and Far Frontiers are both also small independent states with varying degrees of contact with the Imperium and the Zhodani. Sure, they are different states. But if you want that kind of gameplay it's already published.

There's no sectors bordering the hivers or dealing extensively with Vargr controlled states. That would be different.
 
Trojan Reach and both sectors in Spinward Extents sector book are essentially the same kind of environment. Foreven and Far Frontiers are both also small independent states with varying degrees of contact with the Imperium and the Zhodani. Sure, they are different states. But if you want that kind of gameplay it's already published.

There's no sectors bordering the hivers or dealing extensively with Vargr controlled states. That would be different.
I'd love to see the Vargr covered. I can't imagine how they have any trade at all, or how Imperial merchants would do business there with the threat of piracy being high. It would be different.
 
It's not like I wouldn't like to see Far Frontiers get updated, but a lot of it already exists and there's a lot of completely different environments and situations I'd like to see get developed first that currently aren't touched.
 
It's not like I wouldn't like to see Far Frontiers get updated, but a lot of it already exists and there's a lot of completely different environments and situations I'd like to see get developed first that currently aren't touched.
If it exists outside the Mongoose 2e setting, odds are that many people currently playing won't see it. This is the umbrella we are under now, and it needs to have a product for the current playing group to get.
 
One compromise is using subsubsector geomorphs, where you could fit in seven hex cards in any direction, draw appropriate subsector boundaries.

That way, you have system profiles, but place them anywhere within the sector.
 
Sure, but it doesn't need to be any kind of priority over content that doesn't exist. You can buy it all the old adventures in Far Frontiers on DrivethruRPG. It doesn't look like they are currently uploaded to the Mongoose Site, though there is a section for "Third Parties", so perhaps in the near future. Some of them are getting a modern rework at some point down the road (that's the Sky Raiders stuff).
 
One compromise is using subsubsector geomorphs, where you could fit in seven hex cards in any direction, draw appropriate subsector boundaries.

That way, you have system profiles, but place them anywhere within the sector.
Like was done sort of for the boardgame of Dark Nebula.
 
I think I was thinking of Panzer Blitz.

If I had to speculate, I'd say that nothing canonical is mentioned what happens in these blank slate regions, nor how events in other regions effect events or people within it.
 
That is the idea, yeah. There's a bit of background info in the FFE packet on Foreven, mostly about the Zhodani stuff that a GM working in that region might want to factor in to minimize conflicts with adjoining regions. But nothing is published to happen there. It is up to the GM to infer things, like the aforementioned raids and fleet transits.
 
Trojan Reach and both sectors in Spinward Extents sector book are essentially the same kind of environment. Foreven and Far Frontiers are both also small independent states with varying degrees of contact with the Imperium and the Zhodani. Sure, they are different states. But if you want that kind of gameplay it's already published.

There's no sectors bordering the hivers or dealing extensively with Vargr controlled states. That would be different.
I would also like to see the same thing with the borders of Hiver Space, K'kree Space, Vargr Space. That would be amazing.
 
I had a glitch in my calculations for the Ht trade code and it was granting it to TL10 & TL11 where it should have been 12+. Issue fixed and the files have been updated.
 
Why are people messing with Foreven? I thought it was supposed to be totally 'hands-off' so each GM could put whatever they wanted there.
 
Why are people messing with Foreven? I thought it was supposed to be totally 'hands-off' so each GM could put whatever they wanted there.
I knew this moment would come. ;)

Because Mongoose provided UWPs in the Sector Construction Guide and I wanted to use them as a base to build on. If you don't feel that way, that's fair, but others don't want to have to build every single little thing about a sector from scratch. Like me. And I decided to share what I put together so others of like mind would have a bare foundation to work with.
 
Why are people messing with Foreven? I thought it was supposed to be totally 'hands-off' so each GM could put whatever they wanted there.
Nothing wrong with fans showing off their work. Mongoose gave an example of one way you could build your own Foreven in their "how to homebrew a sector" book. There's folks who want Foreven and don't want to build it from scratch. So Terry took that incomplete example and polished it up. Seems reasonable.
 
mother-and-daughter-by-refrigerator.jpg
 
GDW gave an example of building your own complete bespoke setting in LBB:0

"The subsector is located on the fringe of the Moladon Federation a loose organization of 300+ worlds governed by a federation council. Half the worlds in the subsector are in the federation, the rest are petty one or two world nations. The federation Is currently in a period of stasis, between expansions, but plans to eventually absorb all worlds on its borders. The last war war over a century ago. but minor skirmishes are constantly taking place, especially between the larger outer states.
Tech levels within the federation are between 5 and 12, outside they are between 1 and 9.
Federation naval power is just strong enough to suppress piracy within the borders, and there is a great deal of local planetary autonomy."
 
I don't see the need to be so totally black & white about this. There is no need to be 100% homebrew or 100% OTU, surely? If you want, you could be 95% OTU and 5% homebrew, for instance.

It is common for designers to create [interfaces!placeholders] that allow users to integrate their custom-built homebrew solutions with more established, branded content. Such as found in computer operating systems, mobile phones, social messaging platforms, stationary, photo printing shops, oterh game systems.

For instance, in the past few weeks, I've enjoyed playing UNO with friends. In UNO, there are wildcards that can impose penalties on other players. The creators have also provided "blank" wildcards, which let players invent their own penalties. This adds a creative twist to a relatively simple game.

It's mildly disappointing that some people here can't understand that point of view. However, it doesn't bother me; I can simply choose not to purchase one sector sourcebook and use the missing sub-sectors as placeholders to create my own homebrew content that fits within the broader Official Traveller Universe. This approach allows me to enjoy the best of both worlds.

So, let's have a CSOTHU = Crowd Shared Official Traveller Hybrid Universe.

Any takers?
 
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