Last week I went with the low weapon damage table I originally posted, ballistic armour is doubled versus firearms, archaic armour is halved, and allow impales an extra 1d4 damage die if they penetrate the armour plus the 20% penalty.
They were boarded by pirates while tracking down the raiders who'd caused the mayhem on the station (secret weapons research lab).
Best armour available was the vacc suit (cloth 5b), weapons used were handguns, shotguns, smgs, and a variety of melee weapons like blades , cutlasses, and the boarding axe.
It played out quite well, but I'd be tempted to reduce the impale penalty for bullets.