Sigtrygg said:
Good idea for a variety of weapon types.
Gauss weapons in Traveller are only really stopped by combat armour and above, cutting through lesser armour types with relative ease.
The combat armour that appears at the same TL as the gauss rifle would have an armour value of 18.
Higher TL combat armour coud be as much as 24, with battledress higher still.
The question is if the efficiency of the gauss weapon to cut through armor is because of its damage value or just because of its AP feature?
With 18 point for civilian armor and an average 19,5 points but AP ability in average 10,5 damage is going through the armor per shot. quite nasty or? It should simulate the typical wanted gauss feature of "cutting through armor".
Military combat armor is another story. If you use 26 points for standard military armor (no anti-AP layer) then a gauss weapon with 19,5 average damage does go through with 6,5 points per shot which is often enough to incapacitate the wearer on this hitlocation.
If you use military combat armor with anti AP layer, then the whole thing changes alot of course.
Battledress also
This I would design to withstand light AT weapons on a average base. Eg a light man portable AT TL10 rocket (aka high tech bazooka) has a damage value of 2d20+30 and is of course AP. (1d20 because I like the die and its cool to use it for damage too
)
Its military use is for penetrating smaller armored vehicles or heavy armoured infantrists. Its average damage is 52 points. So I would design a battledress TL10 with 50 points and anti AP layer. Cheaper version are of course without AP layer (which can be very devastating, see below)
This means that an armored infantrist has the chance to survive against a bazooka because only 2 damage goes through. But he can also die very fast if you roll more than average with your 2d20.
If the government has choosen the cheap version of the battle dress (without AP layer) the armored infantrist has nearly no chance to survive the hit, because of the high fixed damage of 30 points.