Sigtrygg
Emperor Mongoose
In my next MRQ/Traveller game I expect a firefight.
light pistol - 1d8
pistol - 1d10
heavy pistol - 1d12
light rifle - 2d6
medium rifle - 2d8
heavy rifle - 2d10
shotgun - 4d6
laser pistol - 1d10+2
laser carbine - 2d6+4
laser rifle - 2d8+4
gauss pistol - 1d10+1
gauss rifle - 2d8+2
PGMP12 - 3d8+4
Armour values are doubled against high velocity projectile weapons. Very high velocity weapons like the gauss weapons and the DS ACR do not have the armour value doubled.
jack-2
mesh -3
cloth-5
CES-6
combat armour-10
ablat-2[10]
reflec-0[12]
[av] = vs lasers
light pistol - 1d8
pistol - 1d10
heavy pistol - 1d12
light rifle - 2d6
medium rifle - 2d8
heavy rifle - 2d10
shotgun - 4d6
laser pistol - 1d10+2
laser carbine - 2d6+4
laser rifle - 2d8+4
gauss pistol - 1d10+1
gauss rifle - 2d8+2
PGMP12 - 3d8+4
Armour values are doubled against high velocity projectile weapons. Very high velocity weapons like the gauss weapons and the DS ACR do not have the armour value doubled.
jack-2
mesh -3
cloth-5
CES-6
combat armour-10
ablat-2[10]
reflec-0[12]
[av] = vs lasers