Sigtrygg
Emperor Mongoose
Wow, I go out for the afternoon and all these great ideas start popping up.Rurik said:atgxtg said:I like! How about at long range you roll number of hits twice and take the lowest result?
WE could do the opposite for criticals, roll twice and take the best result.
That woul also make hero points effective vs burst attacks. If you are at 150m and the guy hits for 1d12 rounds and rolls double 12's, you can spend an HP for a reroll.
That could work and is simple. I like it.
I had another mechanic I will throw out for Autofire, say for every X points you make your roll by 1 round hits.
For example, at short range 1 round hits for every 10 you roll under your skill, medium range 1 round for every 20, and at long 1 round for every 30. So if your skill is 80, and you roll a 33 at medium range, 3 rounds hit.
This also encourages short, controlled bursts, especially at long range, which is realistic.
A bit mathy but a good mechanic for those who don't mind that.
Keep it up guys

I like both of these suggestions, especially the degree of success affecting number of rounds hitting.
I should mention that I have an autofire advanced skill that acts in the same way riding affects mounted combat i.e. you use your rifle skill to fire a gauss rifle semi-auto, but if you fire fully automatic then your rifle skill is effectively limited to your autofire skill.