Miniatures and Temporary Army Lists

I'm not a big fan of the current trend of UCAV based pieces of equipment.... when warfare starts becomming "what will it cost us in terms of $$" instead of "What will it cost us in terms of human life and $$"... there's just something wrong with that.

But thanks Rick.
 
Hi,

Mongrel Mins are 28mm. Gripping Beast MoFo are the same size as they are the same sculptor. The Assault Group Minis (Ultra Modern, 1990's through to today) are a fraction taller at 30mm but both look OK to my eye together.

Martin
 
Honourable lead boiler suit company
http://www.hlbs.co.uk/
Ultra modern 1/48 scale

Peter pig
http://www.peterpig.co.uk/index.html
Modern 15mm

Ground zero games
http://www.gtns.co.uk/store1/commerce.cgi
Stargrunt 25mm & 15mm

I will likely be using one of the above for battle field evolution as to be honest I don’t like pre paints and the unit I would collect look to be the worst of the prepaints so far

The assault group figures look good but their website is not at all nice and they suffer from lack of art work. I have seen some of the figures in real life and they are good
 
I've recently purchased a bunch of TAG miniatures. They measure in the 28-30mm scale and match up well in that category. The minis are really nice, although the USMC (their first line) are a little bland. The Iraqi/Afghan insurgent style minis are just gorgeous. Haven't checked out their Brits, Rangers or Russians, but judging by the pictures on their (admittedly, craptastic) website, they're pretty awesome as well.

My main problem with TAG's USMC range is, as stated, that they're a little bland and they have odd helmets. For my figs, I purchased a bag of Eureka SWAT heads and swapped them, then greenstuffed some kneepads and additional headgear onto the figs. Came out quite well, if I do say so myself :)


tagcorusmc1.jpg


tagcorusmc2.jpg


usmc_ptd.jpg


Note that you could pick up Devil Dog minis or others which already come with "correct" helmets and gear, but their ranges are very limited, whereas the TAG lines are absolutely huge.
 
I think the Black Scorpion USMC looks the best. But the problem with ALL of these ultramoderns is that they don't have with anything resembling Land Warrior gear, at least if they had M16s with scopes that would be enough to represent LW gear.
 
Thing is, the USMC isn't adopting Land Warrior. Their program is called MERS (Marine Expeditionary Rifle Squad), and Land Warrior is the US Army's baby. Just like how the Marines are adopting the SCAR, the Army was concidering the XM-8.
 
Hiromoon said:
Thing is, the USMC isn't adopting Land Warrior. Their program is called MERS (Marine Expeditionary Rifle Squad), and Land Warrior is the US Army's baby. Just like how the Marines are adopting the SCAR, the Army was concidering the XM-8.

Sounds like an oopsy for Mongoose then. The good news is that for people such as myself who have no idea the difference, the point is mote. :D
 
Hiromoon said:
Thing is, the USMC isn't adopting Land Warrior. Their program is called MERS (Marine Expeditionary Rifle Squad), and Land Warrior is the US Army's baby. Just like how the Marines are adopting the SCAR, the Army was concidering the XM-8.

Hmm, after doing a google search all I could find on MERS was this -

http://www.bostondynamics.com/images/mers_man_big.gif

Appears to be simpiler looking than Land Warrior but the idea is the same right? Using modern information technology to better improve the infantryman. Also maybe the reason why Mongoose decided to use Land Warrior for marines was so that they could use the more advanced Future Combat Systems for the US Army. So this way we'll have two different looking styles of US forces.
 
Dyssnowman, they made another oopsy with another little bit. They're going to make some TALON SWORD robots for the USMC. That's another Army project, since the Marines are going to use the Gladiator.

Armchair, theoretically, but it'd be like calling the Felin a FIST, or D2S2. They all have the same basic concept behind them and similar purpose, but f you're ging to try for accuracy, at least get the names right.
 
Armchair_Marine said:
I think the Black Scorpion USMC looks the best. But the problem with ALL of these ultramoderns is that they don't have with anything resembling Land Warrior gear, at least if they had M16s with scopes that would be enough to represent LW gear.

Aye, Black Scorpion's are the best looking range, but it's also rather small and lacking in terms of support weapons and equipment - not to mention that they're 30-33mm tall and will dwarf the more common 28-30mm figures.

That said, you could look to Army Rangers (also produced by TAG, DDD and Britannia in matching ranges) for use as "future marines" - these guys have scopes on their M16s but are not otherwise different from USMC in appearance. If you want to, it would be a simple matter to add some wires and/or glasses for that "future warrior" look.

Of course, you could just use Mongoose minis and get it over with :P
 
Hiromoon said:
Dyssnowman, they made another oopsy with another little bit. They're going to make some TALON SWORD robots for the USMC. That's another Army project, since the Marines are going to use the Gladiator.

Armchair, theoretically, but it'd be like calling the Felin a FIST, or D2S2. They all have the same basic concept behind them and similar purpose, but f you're ging to try for accuracy, at least get the names right.

I completely agree on the accuracy but I guess it's too late for that with the unit cards and rule books being printed and all. But you can't disagree that since both Land Warrior and MERS are both being developed by the United States government they might just end up being similar in the near future.

Let's just hope they get the U.S. Army toys right.
 
US Army Styker Combat Team:
- US Army Squad (w/ Mounted Warrior system)
- Armored HMMWV w/ CROWS
- US Army Command Squad (w/ Mounted Warrior system)
- Styker IFV
- Styker MGS
- M1A2 TUSK

- Apache Longbow
- F-35A JSF

Mounted Warrior:
http://peosoldier.army.mil/factsheets/SWAR_MW.pdf
 
The TAG minis have wide range of units with lots of dynamic poses, but they look a bit "cartoony" to me. Tad too rounded and little low on details for my taste.
 
Chiwie said:

Has anyone picked up any of these minis? I remember being ecstatic when they came out, I've been looking for modrn aussies for a while, but someone had told me they were smaller than the average 28mm and wouldn't work. But I saw some of eureka's swat stuff mixed with some TAG troops, so it may not be the case. Can anyone help me out? Thanks very much!
 
Hiromoon said:
Hey Kristovich, look here.

;)

*pokes head into thread*

Where? Where? What?

You know, those TAG US troopers could, with a little modification and a different paint job look like Swedes. I'll just say that so far in the future the AK5 got a little reworked.
 
Hi Chiwie, yup I got some of those figs too, they seem to fit in well with MoFo (Gripping Beast), Mongrel and a few others, check this page out for height comparisons http://homepage.ntlworld.com/neil.shuck/modrev.html Hope this helps!

I did find that the eureka mini's were a bit light on support weapons, though. I bought extra's from TAG and am busy converting. :twisted:
 
Australian Infantry Organisation 2012-15.

Size 1 Move 4" Close Combat 2xD6 Target 4+ Armour 5+ Kill 6+

Platoon Command Team.

Lieutenant (Platoon Leader) + F88A4.
Sergeant + F88A4.
Signaller + F88A4/Radio.
Medic + F88A4.

Infantry Section (x3).

Team 1 – Corporal (Section Leader) + F88A4.
LSW operator + F89 Minimi.
Grenadier + AICW.
Marksman + F88A4/Thermal sights.

Team 2 – Lance Corporal (Team Leader) + F88A4.
LSW operator + F89 Minimi
Grenadier + AICW
Marksman + F88A4/Thermal sights.

Manoeuvre Support Teams (x3).

Corporal (Team Leader) + F88A4
Support Weapon operator + FN MAG or 12.7mm HMG or 40mm AGL .
Grenadier + AICW.
Sharpshooter + SR-98 Sniper Rifle.

Independent Support Units.

Each Platoon Command Team fielded allows you to field up to 1 of each of the following Independent Support units.

Direct Fire Support Weapon Section –

Team 1 – Corporal (Section Leader) + F88A4
Gunner + GPMG OR Carl Gustav/Javelin ATGW.

Team 2 – Lance Corporal (Team Leader) + F88A4
Gunner + GPMG OR Carl Gustav/ F88A4 OR Javelin ATGW/F88A4.

Mortar Section –

Team 1 – Corporal (Section Leader) + F88A4
Gunner + 81mm mortar/F88A4.
Loader + F88A4.

Team 2 – Lance Corporal (Team Leader) + F88A4
Gunner + 81mm mortar/F88A4.
Loader + F88A4.

Recon Patrol - Corporal (Section Leader) + F88A4.
LSW operator + F89 Minimi.
Grenadier + AICW.
Marksman + F88A4/Thermal sights.

Sniper pair - Corporal (Section Leader) + F88A4/Thermal sights.
Sharpshooter + SR-98 Sniper Rifle.



F88A4 Assault Rifle - Range 20" Damage D6.

Land 125 system - All units have a command range of 12" rather than the normal 6", as well as 5+ Armour.

Section Fire Teams: Team 2 may be split off from the section to act as an independent unit with the Lance Corporal acting as unit leader. This may be done before the start of the battle or at the beginning of any turn. This rule may apply to an Infantry section, DFSW section or Mortar section.

F89 Minimi - Range 30" Damage 2xD6 - If a Ready action is taken to set this weapon up properly (lie prone, extend tripod, etc.) then all subsequent Shoot actions will gain two bonus Damage Dice though it may only shoot in its forward facing. These bonus dice are lost as soon as the model moves. In addition, every Damage Dice the weapon rolls counts as two for the purpose of Suppression only.

AICW - Range 16" Damage D6+1 - One Rifleman in each team has a grenade launcher attached to his F88A4. This weapon causes a -1 penalty to Armor rolls and will roll extra Damage Dice (but only D6 with no penalty to Armor rolls) against every model within 1" of the center of the model the first Damage Dice is allocated to. These extra models need not be in Line of Sight. It may only be fired once per turn, and never as a reaction. The weapon may be fired normally as an F88A4 Assault Rifle or once per turn as a grenade launcher.

FN-MAG - Range 30" Damage 3xD6 - If a Ready Action is taken to set the weapon up properly (lie prone, extend bipod, etc.) then all subsequent Shoot actions will gain two bonus Damage Dice though it may only shoot in its forward facing. These bonus dice are lost as soon as the model moves. In addition, every Damage Dice the weapon rolls counts as two for the purpose of Suppression only. If every model in the target unit is assigned two or more Damage Dice when this weapon is used, the unit will lose both actions from Suppression rather than just one.

12.7mm HMG - Range 36" Damage 3xD6 – A Ready action must be taken to set this weapon up in position before firing, if the firer moves position, a Ready action must be used again to set it up in a new position. This weapon causes a -1 penalty to Armor rolls. In addition, every Damage Dice this weapon rolls counts as two for the purpose of Suppression only. If every model in the target unit is assigned two or more Damage Dice when this weapon is used, the unit will lose both actions from Suppression, rather than just one.

Thermal Sights – This model ignores the effects of smoke.

Medic – If a friendly model within the medic’s command range is about to be removed as a casualty for failing a save, you may move the medic into contact with the downed model immediately to keep it in play. Models about to be removed for other reasons (such as having their kill score beaten by an attack) may not be rescued in this way. The medic and his patient may not move or take actions. Roll a D6 at the beginning of each subsequent player turn;
1 – Remove patient as casualty.
2-3 – Patient needs more care and may not take actions. If the game ends with a model in this state and the medic is still in contact with it, the model does not count as a casualty. If the medic takes any actions the patient is removed as a casualty.
4-6 – Both models can take actions again.

40mm AGL - Range 24" Damage 3xD6+1 – A Ready action must be taken to set this weapon up in position before firing, if the firer moves position, a Ready action must be used again to set it up in a new position. This weapon causes a -1 penalty to Armor rolls and will roll extra Damage Dice (but only D6 with no penalty to Armor rolls) against every model within 1" of the center of the model the first Damage Dice is allocated to. These extra models need not be in Line of Sight. In addition, every Damage Dice this weapon rolls counts as two for the purpose of Suppression only.

SR-98 Sniper Rifle – Range 30” Damage D6 - This weapon causes a -1 penalty to Armor rolls and the sniper may re-roll one damage dice per turn.

Radio – A unit with a radio will always be within command radius, even if all of its officers/nco’s have been killed. If the Lieutenant has been killed, unit leaders may still be promoted as if he were still alive and on table.

Lieutenant – If the Lieutenant is alive and on-table, he may instantly promote an out of command soldier to unit leader. The unit will not miss its next 2 actions. This may only be done if the original unit leader is killed or removed from the table.

81mm mortar – Range 30" Damage D6+2 – A Ready action must be taken to set this weapon up in position before firing, if the firer moves position, a Ready action must be used again to set it up in a new position. There must be 3 crew for this weapon to fire each action; for each crewmember missing it takes an extra action to load between firing. This weapon causes a -2 penalty to Armor rolls and will roll extra Damage Dice (but only D6 with no penalty to Armor rolls) against every model within 2" of the center of the model the first Damage Dice is allocated to. None of these models need be in Line of Sight.

Carl Gustav 84mm RCL - Range 20" Damage D10+2 - This weapon causes a -2 penalty to Armor rolls and will roll extra Damage Dice (but only D6 with no penalty to Armor rolls) against every model within 1" of the center of the model the first Damage Dice is allocated to. These extra models need not be in Line of Sight. It may only be fired once per turn, and never as a reaction. If a model of Size 2 or greater is within the Fire Zone, you may opt to roll the weapon's Damage Dice against that model rather than allocate normally.

Javelin ATGW - Range 72" Damage D10+5 - A Ready action must be taken to set this weapon up before firing. This weapon causes a -4 penalty to Armor rolls and will roll extra Damage Dice (but only D6+1 with no penalty to Armor rolls) against every model within 2" of the center of the model the first Damage Dice is allocated to. These extra models need not be in Line of Sight. It may only be fired once per turn. If a model of Size 3 or greater is within the Fire Zone, you may opt to roll the weapon's Damage Dice against that model rather than allocate normally.

2 weapons - If a model is shown as having 2 weapons, for example a heavy weapon and an assault rifle, either weapon may be used by that model to fire with in an action/reaction.

You may not field more manoeuvre support teams than infantry sections. You may not field more support sections than infantry sections.
 
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