Locutus9956
Mongoose
First battle of the campaign for my lovely ISA out my local club: 8 point Battle Vs Minbari: Oh goody thinks me: I can try out the power of my Victory.
Turn 1, after some initiative sinking with various whitestars and bluestars the victory bravely plows ahead into the minbari, parking itself between a couple of Tigaras and right in front of a Leshath, nicely putting it within the 8" 'stealth? hah I laugh at your puny stealth" range and also getting past the Tigaras forward fire arcs, leaving me with only a few fusion beams to worry about from the three ships before I blast the Lehshath with 6 Neutron lasers, and give the Tigaras half my turreted weapons each. MUAHAHAHAHAHAHAHA!!!.
Start of firing. The sharlin across the table takes a pot shot at the victory. First shot of the game mind you
. Crit. 4. 6. No weapons fire.....
AHHHHHHHHHHHHHHHHHH!!!!!!!!
(I did my best after that point but with half my fleet effectively useless (the stupid thing failed to repair itself for the next 3 turns and took about another 47 billion crits too (though thanfully it never too a speed 0 no specials one)and bluestars dropping like flies to massed fusion beams the game was more or less over before it started so I withdrew after a couple more turns). Eventually the damaged victory limped off the table having not fire a shot.
And this is my biggest issue with ACTA. The game is still decided too much on how lucky you are with crits. That goes for ALL races. Now Im all for crits being nasty but they shouldnt be game winning from one roll, not even against huge ships like the Victory. I still think the idea Burger had ages ago about redundancy would help but overall I think some crits are just a bit too 'final'. Ive heard things arenet as bad in 2nd ed and crits are less game dominating but we shall see. At the moment its just a bit annoying when stuff like this happens the game was won more or less entirely because of 1 dice roll at the start of the game, there was no way for the Victory to avoid taking the sharlins fire and the minari just advanced towards me without being careful or anything and I specifically moved the VCD to AVOID as much nasty weapons fire as possible while inflicting max damage with its opening volley but one single lucky shot ended it all. That just shouldnt happen.
OK rant over
Turn 1, after some initiative sinking with various whitestars and bluestars the victory bravely plows ahead into the minbari, parking itself between a couple of Tigaras and right in front of a Leshath, nicely putting it within the 8" 'stealth? hah I laugh at your puny stealth" range and also getting past the Tigaras forward fire arcs, leaving me with only a few fusion beams to worry about from the three ships before I blast the Lehshath with 6 Neutron lasers, and give the Tigaras half my turreted weapons each. MUAHAHAHAHAHAHAHA!!!.
Start of firing. The sharlin across the table takes a pot shot at the victory. First shot of the game mind you

AHHHHHHHHHHHHHHHHHH!!!!!!!!
(I did my best after that point but with half my fleet effectively useless (the stupid thing failed to repair itself for the next 3 turns and took about another 47 billion crits too (though thanfully it never too a speed 0 no specials one)and bluestars dropping like flies to massed fusion beams the game was more or less over before it started so I withdrew after a couple more turns). Eventually the damaged victory limped off the table having not fire a shot.
And this is my biggest issue with ACTA. The game is still decided too much on how lucky you are with crits. That goes for ALL races. Now Im all for crits being nasty but they shouldnt be game winning from one roll, not even against huge ships like the Victory. I still think the idea Burger had ages ago about redundancy would help but overall I think some crits are just a bit too 'final'. Ive heard things arenet as bad in 2nd ed and crits are less game dominating but we shall see. At the moment its just a bit annoying when stuff like this happens the game was won more or less entirely because of 1 dice roll at the start of the game, there was no way for the Victory to avoid taking the sharlins fire and the minari just advanced towards me without being careful or anything and I specifically moved the VCD to AVOID as much nasty weapons fire as possible while inflicting max damage with its opening volley but one single lucky shot ended it all. That just shouldnt happen.
OK rant over
