Minbari: The jammiest race in the galaxy

Stonehorse said:
I wouldn't say Minbari are lucky, but rather the battle report shows how unbalanced the Critical damage can be.
Not unbalancved, since both sides use the same crit table (except Ancients). But, overpowered and un-fun.
 
Triggy said:
Da Boss said:
I he thinking Victory's 7 traits - Adaptive Armour, Flight Comp, AJP, Self repair, Command, interceptors, Afterburner, (white star has 5)
Actually I do mean the White Star, and I recounted... in 2nd ed. it's actually 8 traits :)

Huh? The White Star currently had 5 Traits - Adaptive Armour, AJP, Dodge, Flight Computer, Self-Repair.

Is it gaining 3 additional traits in 2nd Ed?

Dave
 
Burger said:
Stonehorse said:
I wouldn't say Minbari are lucky, but rather the battle report shows how unbalanced the Critical damage can be.
Not unbalancved, since both sides use the same crit table (except Ancients). But, overpowered and un-fun.

Ooops, that's the word I should have used. :wink:
 
Something that occured to me - most people really DON'T care for having their ships blown out of the void by a single die roll. Instead of necessarily stunting the Critical effects, what about changing the way they are reached. Roll up the AD, roll the Damage dice from the hits and count up the criticals from that weapon system. Roll to find which chart was hit and then for each critical you go a point up the system for one effect.

i.e. you manage a nasty 3 criticals from the Imp. Neutron Laser, roll against the weapons crit and the chart looks more like this:

1 - Minus one AD to all weapons
2 - All ships targeted temporarily gain Stealth 2+ (or +1+ for each additional crit)
3 - No firing from random facing arc
4 - All Weapons offline

3 crits mean one of the facing arcs is disabled. If you'd only gotten one crit then you could only get the AD reduction. It takes some* of the randomness out.
 
Because of the frequency of crits, we have changed the way we do it:

Any roll of six only has the potential to cause a crit. For each six an additional d6 must be rolled and a crit is scored on a roll of 5 or 6. Yes, it is an extra step in the game but once used to it, it does not slow us down in the slightest and the result is nice, ship's hull points getting pounded down in a grind fest with one or two crits instead of one crit in every six hits (average). It also leads to a longer game, which we enjoy and better campaigns.

Some other changes we made were to change some of the really severe crits, i.e. the "all weapons out" to "all weapons out in the arc that took the hit". This is slightly different than "all weapons out in one random arc" which is explained as a "fire control" issue where as the weapons out in the arc hit is a power / whatever issue and a lot scarier if that hit comes in from the forward arc.

Just more dumb house rules... :)

-V
 
vitalis6969 said:
Because of the frequency of crits, we have changed the way we do it:

Any roll of six only has the potential to cause a crit. For each six an additional d6 must be rolled and a crit is scored on a roll of 5 or 6. Yes, it is an extra step in the game but once used to it, it does not slow us down in the slightest and the result is nice, ship's hull points getting pounded down in a grind fest with one or two crits instead of one crit in every six hits (average). It also leads to a longer game, which we enjoy and better campaigns.

-V

That I like, makes Critical hits more spectaclar as it's hard to get them off, but when they do come up it's worth it.
 
How do you rebalance the firepower for ships that depend on criticals more than the rest of space -- ships with Precise or, even more drastically, Masters of Destruction?

Or are those races just shortchanged by the rule alteration, Vitalis?
 
well by that ruling precice weapons will still score far more crits than non precice weapons and will also not score any bulkheads still so I hardly call it shortchaning. Id hardly say Minbari or even Vorlons and Shadows are dependant on crits to win any more than anyone else, they just get a few more of them thanks to precice.

As for Dilgar, frankly they could USE knocking down a peg or two at times, as the sheer firepower some ships like the Tagrath pack is simply shocking even before factoring in MoD. I would however under the above houserule suggest that any 'potential crit' trigger the masters of destruction rule anyway.
 
What Locutus said... :D

Since no one around here plays Vorlons or Shadows I forgot to mention this in my previous post, they are not effected by the house rule. They use the standard crit rules, thus reflecting their ancient awesomeness. :roll: But, as I said, no one plays them so its no big deal.

And so far, I haven't considered any fleet to have to "depend" on crits.

-V
 
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