Middle-Earth RuneQuest II

Runemancer

Mongoose
There I said it. I long for the setting as per I.C.E. and nobody has done justice to it since in a tabletop rpg form.

Obtain license please and pour out resources like mad for it.

Cheers,
 
Why do you think it would be a poor match?

I think there is a lot of potential with it as part of Runequest.
 
Mage said:
Why do you think it would be a poor match?

I think there is a lot of potential with it as part of Runequest.

RQ does not really work with the tone set in the books. RQ rules tend to emphasize lethality over heroics and under these rules Samwise would have never beaten Shelob. Also you would have to rewrite magic system if you would allow it at all. Heroquest or FATE would work better IMHO. Some have recommended Burning Wheel for Middle Earth but my experience with Mouseguard has left me cold towards that particular system.
 
You have to remember that currently runequest is a rules system. The idea of attaching middle earth as a setting would be to modify the rules to reflect it, much in the same way traveller has been in some ways to do judge dread, hammers slammers etc., and how D&D 3.5 to do game like Star Wars and World of Warcraft.

While you do make a valid point, I do not see it as an impossible hurdle to overcome. If an RPG were to be made, I would imagine the emphasis with picture and pitching it would be on the movies. While I do agree with you on the Samwise example, in the movie there are plenty of lethal fights, but it is in a different style.

Again, variant magic systems are the idea with a variant license. I think this point you bring up would be the very reason that producing a game of Middle Earth would work, because there is something different with it, while it is similar to other games. Once more, it is something that makes the setting unique. Again, if you were to do a hard sci-fi versio of traveller you would have to do a different section on ships, and if it were D&D and you did 'A game of thrones' you would have to modify the rules to suit the setting, that is the idea of doing a licensed game. That's the whole point of it actually.

In contrast, I am not familiar with the systems you list, which while it does not help my argument, I would be interested to here how they would work better. I am always interesting in learning about new (to me) rules systems.

You have a problems with Mouseguard? I am not familiar with the company. What happened exactly?

PS: You could argue that Samwise would havea high dodge, stealth and throw stat, LOL.
 
Ok, that's a "no" then - answers a question in another topic thread - thanks. there's all sorts of stuff buried in here. Finding it though can take some doing.; Anyway, cheers..
 
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