Utgardloki
Mongoose
In a few threads, there have been some ideas on how to implement rules on the Martial Arts in Runequest. But for my own campaign I'd like to organize these ideas and perhaps refine some of them.
The first idea is to consider Martial Arts to be a specialization of Unarmed Attacks. The way specialization works in my evolving RQ-Modern system is that two skills can be added together when both skills apply.
Another idea is to, instead of having separate damage values for Martial Arts and Unarmed Attack, would be to allow Martial Arts skill to let the user do more basic damage. Artqx (sorry for massacring the spelling here) suggested dividing the character's Martial Arts skill by 5, and adding to the sum of Strength and Size to determine base damage when using Martial Arts.
The above two ideas play into an idea for an advantage I could make: Martial Arts Weapon. In RQ-Modern, advantages are bought with hero points, and grant some edge or ability to the character. (They're like legendary abilities, but don't require legendary prerequisites.) For perhaps 3 Hero Points, a character could learn to use Martial Arts techniques with a given weapon, gaining the advantages of increased damage and chance to hit or parry.
A character's Martial Arts skill can be used to make a Martial Arts maneuver, such as a leaping kick to hit a foe on the opposite side of a campfire. (Don't fumble that roll :shock: )
I'm interested in any other ideas, or thoughts that I am crazy or something.
The first idea is to consider Martial Arts to be a specialization of Unarmed Attacks. The way specialization works in my evolving RQ-Modern system is that two skills can be added together when both skills apply.
Another idea is to, instead of having separate damage values for Martial Arts and Unarmed Attack, would be to allow Martial Arts skill to let the user do more basic damage. Artqx (sorry for massacring the spelling here) suggested dividing the character's Martial Arts skill by 5, and adding to the sum of Strength and Size to determine base damage when using Martial Arts.
The above two ideas play into an idea for an advantage I could make: Martial Arts Weapon. In RQ-Modern, advantages are bought with hero points, and grant some edge or ability to the character. (They're like legendary abilities, but don't require legendary prerequisites.) For perhaps 3 Hero Points, a character could learn to use Martial Arts techniques with a given weapon, gaining the advantages of increased damage and chance to hit or parry.
A character's Martial Arts skill can be used to make a Martial Arts maneuver, such as a leaping kick to hit a foe on the opposite side of a campfire. (Don't fumble that roll :shock: )
I'm interested in any other ideas, or thoughts that I am crazy or something.