I like the lethality and grit of the MRQ system, but...
The Elric saga is rife with magic weapons and armor. I understand the potential for game imbalance such elements bring to RPG design, but leaving them out completely (with the exception of Stormbringer & Mournblade) kills some of the fun.
When I bought MRQ Elric I was excited to see how the new system handled the whole demon armor & weapons thing, and I was disappointed to find nothing there.
In Moorcock's novel Stormbringer, for example, in Chapter 5, Sepiriz scratches some kick-ass runes from the White Lords on a reluctant Moonglum's curved blade, to help him battle Chaos. Would it really destroy the game balance to have this rare rune available to Lawful Priests or something, and when they enchant a weapon it will do an extra 1d6 (+1d10 vs demons)? Maybe it costs caster POW, or causes user compulsions too, I don't know.
Also in that novel you've got Jagreen Lern's red-hot "sorcerously-treated" armor, with Elric complaining that Stormbringer would have a tough time chewing through it. This sort of thing should be in the game, I think.
There's a bit in one of the other books, too, in which a Pan Tangian trireme attacks the Tarkeshite ship on which Elric and Moonglum are passengers. The Pan Tangian captain has a sabre in one hand, an axe in the other, and is wearing enchanted armor of some kind. I think his weapons were "sorcerously-treated" too? This should be in the game!
Do you think this will be in the YK Magic book? They could drop some of the Dream Thievin' stuff as far a I'm concerned, to fit this good old sword and sorcery action in there. Or should I just houserule?
The Elric saga is rife with magic weapons and armor. I understand the potential for game imbalance such elements bring to RPG design, but leaving them out completely (with the exception of Stormbringer & Mournblade) kills some of the fun.
When I bought MRQ Elric I was excited to see how the new system handled the whole demon armor & weapons thing, and I was disappointed to find nothing there.
In Moorcock's novel Stormbringer, for example, in Chapter 5, Sepiriz scratches some kick-ass runes from the White Lords on a reluctant Moonglum's curved blade, to help him battle Chaos. Would it really destroy the game balance to have this rare rune available to Lawful Priests or something, and when they enchant a weapon it will do an extra 1d6 (+1d10 vs demons)? Maybe it costs caster POW, or causes user compulsions too, I don't know.
Also in that novel you've got Jagreen Lern's red-hot "sorcerously-treated" armor, with Elric complaining that Stormbringer would have a tough time chewing through it. This sort of thing should be in the game, I think.
There's a bit in one of the other books, too, in which a Pan Tangian trireme attacks the Tarkeshite ship on which Elric and Moonglum are passengers. The Pan Tangian captain has a sabre in one hand, an axe in the other, and is wearing enchanted armor of some kind. I think his weapons were "sorcerously-treated" too? This should be in the game!
Do you think this will be in the YK Magic book? They could drop some of the Dream Thievin' stuff as far a I'm concerned, to fit this good old sword and sorcery action in there. Or should I just houserule?