I am thinking of replacing the Combat Chart with the following:
1. Roll 1d10 and add CS.
2. You do 1 point of damage for each point you exceed the opponent's CS.
3. Opponent does the same but halves the damage result (rounded up).
4. (optional) If you doubled your opponent's CS it would be an autokill.
If I were to simplify it I would remove step 3 and simply halve the opponent's Endurance.
Bonuses to CS from Weaponskill, Ganging Up, Improvised Weapons or No Weapons add to your attack roll is step 1.
Bonuses to CS from Shields and Engaging Many Enemies add to your CS in reducing damage in step 2 and 3.
1. Roll 1d10 and add CS.
2. You do 1 point of damage for each point you exceed the opponent's CS.
3. Opponent does the same but halves the damage result (rounded up).
4. (optional) If you doubled your opponent's CS it would be an autokill.
If I were to simplify it I would remove step 3 and simply halve the opponent's Endurance.
Bonuses to CS from Weaponskill, Ganging Up, Improvised Weapons or No Weapons add to your attack roll is step 1.
Bonuses to CS from Shields and Engaging Many Enemies add to your CS in reducing damage in step 2 and 3.