Matt Wilson
Mongoose
How do you assume all this EXTREMELY expensive care without paying for it?
This is the British version of Traveller, so it's all part of the National Health.
How do you assume all this EXTREMELY expensive care without paying for it?
Matt Wilson said:How do you assume all this EXTREMELY expensive care without paying for it?
This is the British version of Traveller, so it's all part of the National Health.
hiro said:Not necessarily, but at least you'll be seen by the doc and not just the coroner...
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Reynard said:Exedore6, remember that low berths have life support built in so you gain nothing by their loss. As to passengers willing to take such accommodations, that's up to the referee though random tables for each type of passenger could be constructed. If the players want passengers as part of normal play, I'm sure the ref will make high passage least available while low berth will often see the highest demand. The adventurous and desperate will see to that. It's win-win since you receive CR1000-2000, there's no life support cost associated with low berth, they are part of overall ship maintenance and the passengers never complain during transit..
Traveller Core Rulebook - page: 137 said:Life Support - 100 per low berth
Reynard said:Right... missed by one page when I was hunting. Thank you. Still, 2000-3000 vs. 100 is a big difference. Seriously though, if players and/or refs hate them so much then rip them out for a couple tons of cargos and be happy. My group needs the space for a sick bay rather than hostages.
Those are excellent points. Also, if low berths were actually extremely dangerous, then why would anyone use them, when the alternative is both cheap and safe - Fast Drug - 200 Cr/dose and all you need for low berth passengers using Fast Drug is a Bunk (from Vehicles) with straps to keep the passenger from falling out - 0.5 tons and bunks cost 200 Cr, so they are both cheaper then low berths, can carry twice as many passengers, and are risk free. Therefore, the only reason low berths remotely make sense is if they are (if used properly) at least as safe. Heck, Fast Drug is TL 10, so pretty much if a world can build starships, they can make Fast Drug. Even with comparable safety, I'm not sure why the standard for really cheap travel wouldn't be Fast Drug and being strapped into a bunk.exedore6 said:I want to point out that from a profitability standpoint, if you rip out your low berths and convert it into cargo space, your life support costs go down, and you have more room for freight, it ends up a wash for a Stock Type-A. (Not to mention you'll be able to take bigger shipments, and won't need to ever pay out the low lottery)
So, I think the questions are
1. Is it possible to have a good odds if your careful without house rules?
2. Why would free traders have so any low berths?
Reynard said:Next, you need to make a Law Level roll to see if you can even possess the stuff on a particular world. Fail the roll and port security inspecting your vessel for contraband can get nasty.