sideranautae said:
heron61 said:
Low berth travel as described in Traveller seems like it should be survivable but crappy. So, assume a minimum of Medic-2 and Int 9 or Medic-3 & no stat bonus, for a total bonus of +3, then add in extra time for another +1, and using a hand computer with medical expert software for another +1
How do you assume all this EXTREMELY expensive care without paying for it? The price listed in the rules for low passage is for the transporting ship only. Which MIGHT carry a Medic level 1; if you are lucky.
How is this extreme expensive? Taking longer isn't much, especially since (using the only data I can find - ie MegaTraveller), low berth revival takes 1 minute, so extending this to 10 minutes is hardly a stretch.
Also, assuming that someone working as a physician or starship medic has a hand computer with a 1,000 Cr program that I'd assume any doctor would have hardly seems extravagant. Heck, from the way the rules on situational modifiers are written on p. 49, doing the revivals in a setting designed for doing so (ie with all the necessary equipment on hand and in working order) should get you a +1, so either than hand computer gives another +1 or it isn't needed.
Crappy care would be all of the above, but the medic would have medicine-2 with no bonus (remember that the standard for Traveller is that anyone working as a starship medic needs Medicine-2, which gives a 1-in-18 chance of freezer burn or other mild problems and a 1-in-36 chance of death.
Really crappy care would be all of the above, but with no hand computer and medical equipment being in poor condition, with some of it missing, so no bonus beyond the extra time and the Medicine+2 (with no Int bonus), which would give a 1-in-12 chance of freezer burn and a 1-in-12 chance of death. Of course, this means the passenger has booked passage in a barely running tramp freighter where captain is negligent, broke, or drunk a fair proportion of the time.
So, in FACT, as described in the rules, the death rate is extremely high. You can assume any number of house rules but you cannot assume RAW that doesn't exist.
Is that true in MongTrav? I know it was in CT, but later editions (MegaTraveller, and IIRC also TNE & GURPS Traveller) revised this to say that high death rates were only the case at the dawn of the Imperium and while people joked about it, this was no longer true.
In any case, even if there is only minimal risk, I've always been curious as to why more people don't just take a dose of Fast Drug. Heck, starships would save money since they don't need low berths, just a bunch of cheap packed-together bunks with a seatbelt like strap on each one to keep passengers from falling out. If a starship included Fast Drug as part of the price of low passage, they'd likely still make money vs. buying low berths (rather than just couches that take up the same amount of space and presumably cost about as much as barracks, so 10K Cr rather than 50K Cr), or for that matter needing to pay a medic.