sideranautae
Mongoose
tolcreator said:Yeah the death rate in low berths, as written, is insane. Only the truly desperate would travel that way.
Like, "Give Julio $1000, and he'll smuggle you into the USA in a shipping container, don't worry we'll poke a few holes in it, only 10% of you will die" desperate. Which seems wrong for the theme and flavour of a free trader game.
My house rule is: If you fail the roll, something has gone wrong. Make another roll to sort out the thing that went wrong (same DMs), and roll on the Injury chart, adding the effect of that roll. Over 6: No effect. Under 1: Dead. Between 1 and 6: Take whatever damage is indicated, and this can't be fixed by another quick medic check, it requires whatever surgery indicated on the table.
This makes low berth still dangerous, but it's a realistic dangerous, rather than a game of Russian roulette.
Right. So, under your house rules (have you worked out the % that would die?) it is still only the desperate that travel that way. But, many more survive.