Conan-the-Librarian
Mongoose
So the Hyrkanians are renown for their archery and in particular their long range archery accuracy?
Then why does a Shemite bow have a 1 higher AP than the Hyrkanian bow when they're just about equal in all other respects (aside from Crit ranges of x3 vs. 19-20/x2 which are d20 comparable)?
Given the fact that AP for bows decreases by 1 for EACH range increment, it would seem to me that the truly effective long range archers would want a bow with a high AP for their long shots.
Also when one considers the Hyrkanian bonuses for long range, they really don't seem that impressive. Let's assume that the Hyrkanian archer does have the Far Shot feat so he gets the +1 at 4 range increments... that means he is still shooting with a -5 penalty instead of a -6 (-2 penalty per each range increment past the 1st one). In order to get the +2 bonus he needs to be shooting at 6 range increments... again he's shooting at -8 vs. -10.
I mean that's better than nothing but it isn't anything to write home about (unlike say the Shemite ability to get +1 damage within the 1st range increment, especially as damage is hard to improve upon for bows). Of course people may bring up the fact that Hyrkanians already have a +1 to attack for all bows but then so do Shemites. Also the Bossonian gets a +1 to attack for Bossonian longbows while the Stygian gets a +1 to attack for Stygian bows.
What is more, assuming he's using a Hyrkanian Bow (again with the Far Shot feat taken). That means he has to not only shoot at but first he has to actually spot his target at either 150 ft x4= 600 ft (200 yrds) or 150 ft x6= 900ft (300 yds) to make any use of those long range bonuses. The problem is that at 4 range increments, his Hyrkanian Bow is at AP 0 (oddly enough the Shemite Bow is still at AP 1). This might not matter if he's shooting at unarmed targets but with just a Quilted Jerkin, there goes any 3 points of his 1d10 damage.
Now the question is, what if the Hyrkanian Bow has a Strength bonus? Let's say +3 and the Hyrkanian archer has a 16 Str so he can make proper use of it? Now does the Str bonus to AP apply before or AFTER the reduction of AP for bows at every range increment past the 1st? This is important because the rules state that STR can't be added to AP if the AP of the weapon is 0.
Along with this line of thought... just how many times have people actually had their PCs in a combat engagement that began at 600 ft or 900 ft or more? Unless you're out on some pretty flat terrain, or you're on top of a bare mountain shooting down, that's going to be hard to do. Even deserts have sand dunes that can be hidden behind or used for cover.
Also just how often do PCs spot "danger" out 300 or 600 or more yards off? Can PCs actually "recognize" targets out at that distance with the naked eye? Sure you can spot an army or a horde... but in that case the smart money is on getting the hell out of Dodge before they close the distance gap. Now obviously if the PCs are "shooting anything that moves" that won't be an issue but usually PCs aren't that random in their attacks... besides, arrows cost money.
So I'm just curious to see if anyone has really experienced much use in Long Distance Archery and whether the renown Hyrkanians truly did outshine their non-Hyrkanian archer counterparts at long range?
Then why does a Shemite bow have a 1 higher AP than the Hyrkanian bow when they're just about equal in all other respects (aside from Crit ranges of x3 vs. 19-20/x2 which are d20 comparable)?
Given the fact that AP for bows decreases by 1 for EACH range increment, it would seem to me that the truly effective long range archers would want a bow with a high AP for their long shots.
Also when one considers the Hyrkanian bonuses for long range, they really don't seem that impressive. Let's assume that the Hyrkanian archer does have the Far Shot feat so he gets the +1 at 4 range increments... that means he is still shooting with a -5 penalty instead of a -6 (-2 penalty per each range increment past the 1st one). In order to get the +2 bonus he needs to be shooting at 6 range increments... again he's shooting at -8 vs. -10.
I mean that's better than nothing but it isn't anything to write home about (unlike say the Shemite ability to get +1 damage within the 1st range increment, especially as damage is hard to improve upon for bows). Of course people may bring up the fact that Hyrkanians already have a +1 to attack for all bows but then so do Shemites. Also the Bossonian gets a +1 to attack for Bossonian longbows while the Stygian gets a +1 to attack for Stygian bows.
What is more, assuming he's using a Hyrkanian Bow (again with the Far Shot feat taken). That means he has to not only shoot at but first he has to actually spot his target at either 150 ft x4= 600 ft (200 yrds) or 150 ft x6= 900ft (300 yds) to make any use of those long range bonuses. The problem is that at 4 range increments, his Hyrkanian Bow is at AP 0 (oddly enough the Shemite Bow is still at AP 1). This might not matter if he's shooting at unarmed targets but with just a Quilted Jerkin, there goes any 3 points of his 1d10 damage.
Now the question is, what if the Hyrkanian Bow has a Strength bonus? Let's say +3 and the Hyrkanian archer has a 16 Str so he can make proper use of it? Now does the Str bonus to AP apply before or AFTER the reduction of AP for bows at every range increment past the 1st? This is important because the rules state that STR can't be added to AP if the AP of the weapon is 0.
Along with this line of thought... just how many times have people actually had their PCs in a combat engagement that began at 600 ft or 900 ft or more? Unless you're out on some pretty flat terrain, or you're on top of a bare mountain shooting down, that's going to be hard to do. Even deserts have sand dunes that can be hidden behind or used for cover.
Also just how often do PCs spot "danger" out 300 or 600 or more yards off? Can PCs actually "recognize" targets out at that distance with the naked eye? Sure you can spot an army or a horde... but in that case the smart money is on getting the hell out of Dodge before they close the distance gap. Now obviously if the PCs are "shooting anything that moves" that won't be an issue but usually PCs aren't that random in their attacks... besides, arrows cost money.
So I'm just curious to see if anyone has really experienced much use in Long Distance Archery and whether the renown Hyrkanians truly did outshine their non-Hyrkanian archer counterparts at long range?