Prior to MGT, my Traveller experience was limited to CT, and even then just the first 7~8 books and some JTAS/Challenge articles. Somewhere along the way I got the impression of the following jump characteristics:
- Time was ~ 1 week, but varied somewhat.
- Arrival location in system was not exact - other than 'natural' tendency to exit jump outside 100D limits (limiting collisions)
- Destination was hard to determine, though jump 'signature' and heading might provide some clue based on knowledge of nearby systems and ship capability.
MGT Core, at least, seems to support #1 & #2 (on pg 141):
...always stays in Jump Space for roughly one week (148+6d6 hours).
...tends to arrive close to the target world, but outside or on the verge of the hundred-diameter limit
Not sure about 'jump tracking'...
A caveat of the #1 is that 'fleets' would be
very vulnerable when jumping in - due to 100D restriction and 'variability' of actual time and thus location of arrival of the fleet assets. Not to mention, #2 above in terms of precision of arrival location.
It is thus possible that 're-assembling' a fleet could take 36 hours or more (depending on final separation and M-drive capabilities).