Let's just call it "Traveller", shall we?

MJD said:
Maybe. It's possible that the people playing the Mongoose release will come to be more numerous than the folks who're still using LBBs. To the former, all these acronyms may be confusing and may actually put some people off getting into the game. Largely for their benefit, I tend to refer to the version people are buying right now as Traveller, and older rules sets by their acronyms.


Its mostly what Matt was saying in his impout. If this is as successful as we all hope, I think it becoming "Traveller" by default will be a slam dunk. For now, I think it needs the qualifier, and I use it, but then, I mainly write stuff about rules or about previous (and current) canon, so it somewhat matters that it is specified.....

For me, I'm one of the old "traveller = LBB" dweebs, but it could easily change given the ease of conversion. I've already ported one of my two Traveller campaigns over -and the other is a pretty typical amalgam of previous rules sets, and is n hold for non rules related isues -with luck, when HG & some others stuff is out, it'll be ready to convert, and easy to do so..

t4 T20 and TNE may have a bit more of an issue with both form and feel, but, not insurmountably so. -


My 2Cr.
 
I must beg for forgiveness from my earlier quote. I will still use General Patton (in my opinion one of the greatest generals of all time) but have changed it to a less offensive quote (unless you are a foxhole). My apologies.
 
cbrunish said:
I must beg for forgiveness from my earlier quote. I will still use General Patton (in my opinion one of the greatest generals of all time) but have changed it to a less offensive quote (unless you are a foxhole).

I do not know exactly what a foxhole is, but I am almost convinced that I am not one. :shock:

So, thank you very much ! :D
 
Thank you cbrunish, I think that few people would have changed their signature and even less would have apologize. Both are very kind of you.

May be will you have a taste of the traditional teasing between the Frogs (the French) and the Rosbiffs (the Brits) because of the "little" wrongs accumulated since the Hundred years' war and the Napoleonic wars. Though usually very friendly, the opposition is generally at its strongest during the "Six Nations Tournament" (THE rugby event on this side of the world). It usually involves a lot of bragging, about the games to come, and a promised sound defeat, and is often followed by a lot of bad faith and dubious explanations about the reasons of a defeat (referees are good scapegoats here). :wink:

About Traveller, I think that the Mongoose version of Traveller is about to become the reference. Even if some old timers will stick to the Classic Rules some others will incorporate some Mongoose rules into their Classic version. Since the game has been released I have not read really bad comments about the Core Rulebook or Spinward Marches, be it in the CotI forum or in the TAS forum. I even think that a lot of those who prophetized a failure are now a bit worried because they can't admit it is not that bad or even that they have liked it.

Time will tell, habits will settle, especially in this "Mongoose" forum. The Traveller Core Rulebook is only a month old. We just have to wait until we all take our marks and someday we will all use Traveller to speak about the Mongoose rules without even knowing it. Mongoose and mister MJD just have to keep up with the good work they have produced so far.
 
Again I apologized for the arrogance and insult. One it should be noted that this is WORLD forum and two we all have one thing in commen: the love of roleplaying, in this forum the love of Traveller. This crosses national boundaries.

MGT version of Traveller has me hooked. It seems that they stayed as close to CT as possible but just expanded using the supplements. This was tried on MT but the system was very complex and unwieldy. The character generation of MT was, in my opinion, very good. But I personally did not like the genre.

I never played TNE but did read thru the rules. I was not happy for a "house system" that GDW used. T4 had potential but was filled with way to much errata to make the game enjoyable. GURPS was fine for background material and I couldn't get into T20. I am a fan of 3.5e but just doesn't think that it is a good system for Traveller.

All in all, I am very content with MGT and I hope they continue to keep putting out excellent products.
 
cbrunish said:
Again I apologized for the arrogance and insult. One it should be noted that this is WORLD forum and two we all have one thing in commen: the love of roleplaying, in this forum the love of Traveller. This crosses national boundaries.

There is no offense cbrunish. :wink:

MGT version of Traveller has me hooked. It seems that they stayed as close to CT as possible but just expanded using the supplements.

This is exactly what I was thinking yesterday. The game system is very close to the original rules and yet the cumbersome parts of the old rules have been streamlined and/or modernized in a clever way. It gives the feeling that the Mongoose team has tried to respect the spirit and mood of Traveller and that these two points have guided their work. Very impressive.
 
Yeah, I had to create extensive house rules to mix skills from books 4-7 into character generation. I did not think that it was fair that only 4 services had the advanced generation and if you did not use this then those four services lost out on some really good skills. Plus Supplement Four had some goofy skills for some of the services.

For example, why would a Sailor have battle dress or a Rogue have ship tactics. And the Pirate did not have any medical skill! But the best was that neither Scientists or Doctors had any science skill. Again this was fixed somewhat in MT. But that setting was just not fun.

But even for a die hard Solomani as I am I was saddend to see the Imperium fall into chaos. All we want is what was promised to us when the Solomani Autononomous District was set up.
 
What is "T5," now??! I'll be mighty ticked if there's already some New Plan in the works that will make this one (#6, isn't it?) obsolete.[/b]
 
Imperator58 said:
What is "T5," now??! I'll be mighty ticked if there's already some New Plan in the works that will make this one (#6, isn't it?) obsolete.[/b]

T5 is supposed to be concurrenet with the Mongoose release and compatible, Marc is working on a 1000+ page electronic tome that is rumored to be the doomsday book for Traveller. Said book was promised for release 18 months ago, so I wouldn't hold your breath.
 
Infojunky said:
Said book was promised for release 18 months ago, so I wouldn't hold your breath.
Time has a way of passing either way. I plan on not waiting for Marc and just playing with what I have until he let's go of the thing.

Daniel
 
-Daniel- said:
Infojunky said:
Said book was promised for release 18 months ago, so I wouldn't hold your breath.
Time has a way of passing either way. I plan on not waiting for Marc and just playing with what I have until he let's go of the thing.

Daniel

I agree. IF and when T5 comes out, I'd prefer it to be as play tested and errata free as it's possible to make it. Let Marc take his time and do it right.
 
Ommadawn said:
-Daniel- said:
Infojunky said:
Said book was promised for release 18 months ago, so I wouldn't hold your breath.
Time has a way of passing either way. I plan on not waiting for Marc and just playing with what I have until he let's go of the thing.

Daniel

I agree. IF and when T5 comes out, I'd prefer it to be as play tested and errata free as it's possible to make it. Let Marc take his time and do it right.

Not sure he's got it in him....

With that I hope he produces more of a tool kit than a finished product, in that Traveller has always been a tinkerer's game.
 
Ommadawn said:
.....I'd prefer it to be as play tested and errata free as it's possible to make it. Let Marc take his time and do it right.
Although, I have to admit I find the "Take your time and do it right" no longer holds water. I first read about T5 being in development in April of 2005. It is August 2008 now. I think that if he were not "tinkering it to death" three plus years would be enough to get a product out.

Just an opinion.

Daniel
 
True enough, I guess I just find myself less concerned about T5 with the release of Mongoose. T5 will have to be pretty damn special at this point in time to make me consider moving to be honest.
 
Ommadawn said:
True enough, I guess I just find myself less concerned about T5 with the release of Mongoose. T5 will have to be pretty damn special at this point in time to make me consider moving to be honest.
Sounds like we are in the same boat.

Daniel
 
-Daniel- said:
Ommadawn said:
.....I'd prefer it to be as play tested and errata free as it's possible to make it. Let Marc take his time and do it right.
Although, I have to admit I find the "Take your time and do it right" no longer holds water. I first read about T5 being in development in April of 2005. It is August 2008 now. I think that if he were not "tinkering it to death" three plus years would be enough to get a product out.

Just an opinion.

Daniel

I believe its actually been about ten years since the first "playtest" stuff showed up online...

Allen
 
about 1999 was the first I saw of it.

To be brutally honest: Marc has a vision, and he's trying to put it to disk; he's stated that he doesn't care that people didn't like T4 mechanics, and is reusing many of them.

That's when T5 lost me.
 
AKAramis said:
about 1999 was the first I saw of it.

Right about the time the moon blasted out of orbit, as I recall. Perhaps the drafts were all stored at moonbase Alpha ?


AKAramis said:
To be brutally honest: Marc has a vision, and he's trying to put it to disk; he's stated that he doesn't care that people didn't like T4 mechanics, and is reusing many of them.

That's when T5 lost me.

Which makes sense.....but will you look at it when its done (lets just avoid the "it will never be done" answer for the sake of conversation); sure, you lost interest in the development of it, but will that keep you from looking at it and reassessing it when done ?
 
captainjack23 said:
AKAramis said:
about 1999 was the first I saw of it.

Right about the time the moon blasted out of orbit, as I recall. Perhaps the drafts were all stored at moonbase Alpha ?


AKAramis said:
To be brutally honest: Marc has a vision, and he's trying to put it to disk; he's stated that he doesn't care that people didn't like T4 mechanics, and is reusing many of them.

That's when T5 lost me.

Which makes sense.....but will you look at it when its done (lets just avoid the "it will never be done" answer for the sake of conversation); sure, you lost interest in the development of it, but will that keep you from looking at it and reassessing it when done ?

I won't spend money to do a reassess on it.
 
From the little and not necessarily reliable information I did read about
the current state of T5, it seems that it could become as complex and
as complicated as GURPS, but less flexible and therefore less suitable
for adaptations to other settings - for example my setting.

If this should indeed prove to be true, I will most probably ignore T5.
What I have now with my mix of mostly BRP and MGT is good enough
for my needs, more rules complexity would not help to expand or im-
prove my setting, or to make playing it more enjoyable.

However, I could do well with some more "soft" stuff / "fluff" for my
setting, and if there would be that kind of supplements for a future T5,
I might reconsider - I also use the GT material for that reason.
 
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