Left-over fighters in campaigns

Burger

Cosmic Mongoose
In campaigns I understand that aux craft cannot be removed from ships to form independent wings. But, what happens if they are launched in battle, the ship is destroyed, but the fighters make a tactical withdrawl or survive to the end? Since they have lost their mother ship, do they then get converted into independent wings?
 
Well you could always use them to replace another ships fighters.

But in the case of actually having too many? I dunno.
 
Well. In our campain we thought bout this very hard.

Comes to be that with certain races it´s cheaper to buy a carrier and let it be destroyed (if we let use the fighters) than buying the wings independently...

We decided that if a carrier is destroyed in the campaign, the fighters go home to earth or whatever to the funerals and never come back.

Well it´s a long funeral but it´s so in most cases (specially if you are Pak-mara).
 
Burger said:
In campaigns I understand that aux craft cannot be removed from ships to form independent wings. But, what happens if they are launched in battle, the ship is destroyed, but the fighters make a tactical withdrawl or survive to the end? Since they have lost their mother ship, do they then get converted into independent wings?

Here's how we're doing it. If a Carrier or whatever gets destroyed and it still has fighters onboard, we allow those fighters to replinish other lost onboard craft. Until they are needed, they can be kept in reserve.
 
I'd say it's basically the same as buying fighter wings to replace lost flights. You buy, say, a wing of four Sentri flights but only need to replace three. So you have a spare flight. Alone it can't form a fighter wing so it does nothing until a fighter flight is lost, then you use it to replace the lost flight.

Leftover fights from carriers should, in my mind, be treated the same way.
 
Lord David the Denied said:
I'd say it's basically the same as buying fighter wings to replace lost flights. You buy, say, a wing of four Sentri flights but only need to replace three. So you have a spare flight. Alone it can't form a fighter wing so it does nothing until a fighter flight is lost, then you use it to replace the lost flight.

Leftover fights from carriers should, in my mind, be treated the same way.
So leftover Nials and WS fighters, the most expensive fighters in the game, are useless? Wings of 1 can never be replenished.
 
It's even more confusing with Drakh... you launch the Raiders, you lose the Carrier (almost always) do you then lose the Raiders which are left?
 
Wow...have yet to see a carrier go down. Now I also haven't seen a fight with Drahk in which there was not plenty of terrain or a table edge to go off.

We allow 'orphaned' flights to form independant wings as long as you completely fill one new wing before starting another. If we saw someone doing something like deliberately losing carrier to get wings we would put a stop to it, but so far not an issue.

Of course we are still using SFoS in the campaign so fighters have less punch, we even gave a free wing a turn (patrol point worth of fighters per turn) to encourage more fighter use. This was made as slightly smoother to us than the carrier getting free two and becoming fighter factories or sending carriers home for free fighters.

Ripple
 
Sacrificing the Carriers for the fighters under Armageddon rules is a bit like shooting yourself in the foot. Carries replenish 2 free flights of Auxillary Craft in the Repairs and Reinforcements bit of a campaign turn.
 
Silvereye said:
Sacrificing the Carriers for the fighters under Armageddon rules is a bit like shooting yourself in the foot. Carries replenish 2 free flights of Auxillary Craft in the Repairs and Reinforcements bit of a campaign turn.

Not for drakh, the carrier costs 20 RR points to replace, yet the 8 raiders on it would cost 80 RR (10RR each)to buy separately. So by sacrificing a carrier, you would actually save 60 RR. Now that would be insane.

Locally we play it that if the Raiders have no where to go (no carrier or mothership), they just hang out at HQ till they find an empty bay to load up on inotherwords, Drakh Raiders bought on a carrier or mothership can not be deployed separately under any conditions. Since they are a ships complement, they also do not gain experience or roll for crew quality, they have a 4 like every other launched auxillary.

So far it seems to work.
 
Matt has spoken is Rulesmasters, left-over fighters and Raiders and Sho'Kos can form independent wings if their carrier is destroyed, or be used to re-stock damaged/lost ones in other carriers.
 
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