Krungha-class Processing Ark [MJTAS 7]

ottarrus

Emperor Mongoose
So, I'm reading my new MJTAS issues, 7&8, and I come across the article detailing the Krungha class Processing Ark by Adrian Tymes.

OK, a K'kree generation ship? Yeah, mind blown. :eek: The fact that it can carry hundreds of thousands of K'kree, all alive and breathing? Mind blown twice.:eek:

Now, most civilizations design mega-ships to meet a desperate need. There is simply NO reason to build a ship of a million dtons, not even a warship, and especially not at TL10, unless the cause was dire. And the Krungha is hugely wasteful of space. They're K'kree... every crewed ship they build is wasteful of space. And this flying barge is actually a balloon... it's 70% atmosphere!

But imagine if someone, say the Terran Confederation around the time of 2nd Interstellar War, were to build an efficient ark of similar capacity. An ark with a large enough population that a healthy and stable genome could be maintained without excessive scientific controls [force-breeding, birth lotteries, creche-raising the young, etc.]. What if the Confederation had built an ark one third the size of a Krungha [the Krungha is 93 million dtons -- yes, million with an 'm'-- and sent, say, 100,000 people off into space with a J2 drive and all the bells and whistles... some colonists in cryo-berths, factory decks to break up asteroids into raw materials, a flight deck with sufficient small craft to defend the ark, explore locally, maneuver captured rocks, and maintain external repairs, the whole menu? The Confederation sends that off into the Void in the hopes that Terran life will survive elsewhere.

Now, we know that there were some STL generation ships launched. Some were found after Jump 3 was developed, some made planetfall [Islands Subsectors], and there were smaller private ventures as well [the Darrian and Sword Worlds projects]. But all these projects seemed to be somewhat inefficient... a flotilla of ships launched instead of one large self-contained colony package. There's logic on both sides of that, of course, but for the sake of argument, how about a real, actual ark... Multiple tens of millions of dtons, multiple hundreds of thousands of people aboard, with full facilities to completely restart the Terran civilization that existed before the RoM. And all done at a very low TL... TL 11 at the most.

Doesn't that spark anyone's interest?

And no, I'm not talking about the Metamorphosis Alpha and the Starship Warden. I'm not talking about Gamma World in Space. I'm talking about a Traveller campaign where the ark arrives at a colonizable world. The colony has all the tools they need except one thing: Nobody except a very few reconnaissance personnel have ever felt rain, or been in real weather. A ship with 100,000 of the descendants of the original crew arrives at a pristine world and now they have to go from being technicians to being pioneers. There's a big wide difference between training and propaganda and being shin-deep in snow cutting wood while it sleets on you -- and knowing that tomorrow will be more of the same. People go from turning wrenches and soldering circuit boards to seriously unpleasant, physically exhausting stoop labor. And those conditions will likely be the shape of the rest of their lives.

Kinda gets the brain going a little, don't it?
 
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So, I'm reading my new MJTAS issues, 7&8, and I come across the article detailing the Krungha class Processing Ark by Adrian Tymes.

OK, a K'kree generation ship? Yeah, mind blown. :eek: The fact that it can carry hundreds of thousands of K'kree, all alive and breathing? Mind blown twice.:eek:


And no, I'm not talking about the Metamorphosis Alpha and the Starship Warden. I'm not talking about Gamma World in Space. I'm talking about a Traveller campaign where the ark arrives at a colonizable world. The colony has all the tools they need except one thing: Nobody except a very few reconnaissance personnel have ever felt rain, or been in real weather. A ship with 100,000 of the descendants of the original crew arrives at a pristine world and now they have to go from being technicians to being pioneers. There's a big wide difference between training and propaganda and being shin-deep in snow cutting wood while it sleets on you -- and knowing that tomorrow will be more of the same. People go from turning wrenches and soldering circuit boards to seriously unpleasant, physically exhausting stoop labor. And those conditions will likely be the shape of the rest of their lives.

Kinda gets the brain going a little, don't it?
I think a substantial number of the colonists would find they preferred the familiarity of spaceborne life. Maybe building new orbiting habitats
 
I think a substantial number of the colonists would find they preferred the familiarity of spaceborne life. Maybe building new orbiting habitats
I think you're probably right, but there might be other considerations.
If the colonists were really afraid of the Vilani, would they be paranoid enough to do a 'Galactica' and unload everything from ark and then send the empty hulk into the system sun?
I make the misery of living on a planet and dealing with the inevitable tech regression sound miserable [because it would be], but indoctrination is a powerful tool. If the entire population was conditioned to want to have open skies instead of ship hallways, the majority of them would want to take up the challenge of pioneering a new world.
 
I'm not talking about the Metamorphosis Alpha and the Starship Warden. I'm not talking about Gamma World in Space. I'm talking about a Traveller campaign where the ark arrives at a colonizable world. The colony has all the tools they need except one thing: Nobody except a very few reconnaissance personnel have ever felt rain, or been in real weather. A ship with 100,000 of the descendants of the original crew arrives at a pristine world and now they have to go from being technicians to being pioneers. There's a big wide difference between training and propaganda and being shin-deep in snow cutting wood while it sleets on you -- and knowing that tomorrow will be more of the same. People go from turning wrenches and soldering circuit boards to seriously unpleasant, physically exhausting stoop labor. And those conditions will likely be the shape of the rest of their lives.
Have you read Kim Stanley Robinson’s Aurora? It very much deals with exactly this scenario among others. I highly recommend it.
 
Have you read Kim Stanley Robinson’s Aurora? It very much deals with exactly this scenario among others. I highly recommend it.
There was a great post-apocalyptic book that was sadly turned into a hot mess of a TV series: The Last Ship by William Brinkley. The author goes into some detail about how the crew of a US Navy destroyer adapts to possibly being the last survivors of the human race after a nuclear war. There's a great passage where he talks about crewmen, including officers, pulling the ship's spare anchor as a plow with 1 inch hawsers for rope. Another passage talks about how all the tablets and pens aboard are saved so that crewmen could write down what they remember of human culture for their descendants... They were writing down everything: what an automobile was, the lyrics of their favorite songs, William Shakespeare, anything.
wiki link below:

 
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The Escape Orbit (British title: Open Prison) is a science fiction novel by northern Irish author James White, first published in 1964 in the magazine New Worlds. It was a finalist at the Nebula Award.

It tells the story of a human, Warren, who is abandoned on a prison planet by an alien race, the Bugs, who are warring against Earth. Here he finds a society created by the other human prisoners. To avoid a civil war between the factions which have formed by the years, he organizes a successful escape from the planet.



As I recall, the protagonist got the prisoners to write down all their knowledge, in case they had to stay there permanently, either the science faction, or both, together with the security faction.
 
Krungha's author here!

Given as it's "build this or you/your kin die", the cause is dire. That said, this is a distinctly K'kree take on the concept; human colony fleets use smaller ships. If you want an equivalent human venture, https://wiki.travellerrpg.com/Flight_of_the_Phoenix_2800 outlines a run through the decaying Second Imperium and Vargr Extents, seeking safety from what they feared Vland might become. There were certainly other colonization efforts during the Interstellar Wars, which led to the current state of the sectors rimward of Solomani space. I think Mongoose is working on a book on that.

Alternatively, if you're reading the latest JTAS set, check the colonization campaign I co-wrote for JTAS #11.

While I'm here: I've been asked about a High Guard Update 2022 version of the Krungha ark - for instance, using the larger bridge now that bridges don't have a flat maximum size, many of the "per ton of ship" things are only for usable hull space for planetoid ships, and it was pointed out that something like this should have repair drones. So, with Matt's blessing, I present the revised official build.

The mineral refinery and smelter produce 80,000 tons per day of raw materials (from 160,000 of ore) and 40,000 tons per day of crystals/gems and radioactives, totaling slightly less tons per day than the plants and shipyard consume (assuming they consume 1 ton of inputs per ton of output) to note slight inefficiency/flexibility in being able to predict demand. The virtual crew software is technically a backup for the organic crew, though in practice extra simulated crew is the main user of the computer core's bandwidth. If they really have to, such as if they are a year or two into building a new ark (still making the fiddly bits, have not yet selected let alone begun drilling out a planetoid for the hull) and they need to jump (and can't simply leave their project in an unguarded remote area they plan to soon come back to), the air can be used as cargo space but the usual inhabitants do not like this; in that example scenario, the cargo would be spaced ASAP after jump conclusion, with not much (but not zero) thought to assembling and organizing them once open air has been restored.

Krungha-class processing ark, TL 10
Price: MCr78,878,608.35 (no mass production discount)
Excess power (not including j-drive): 2,398
Maintenance per month: Cr6,573,217,363
Crew: captain, pilot, astrogator, 446,442 engineers, 122,760 mechanics, 61,380 administrators, 16,368 sensor operators, 21,600 medics, 2,400 fuel refinery crew, 10,000 mineral refinery crew, 120,000 docking crew, 170,000 factory crew, 18,000 shipyard crew, 49,447 officers
System___________________________________________________tons________MCr__________power
Planetoid hull (310000000 Hull)__________________________-465000000__1860000______74400000
Radiation shielding______________________________________0___________9300000______0
Armour 2 (free w/planetoid hull)_________________________0___________0____________0
Structural space (from planetoid hull)___________________93000000____0____________0
Jump-1 drive (reduced fuel)______________________________11625005____19181258.25__46500000
Thrust-3 maneuver drive__________________________________13950000____27900000_____139500000
Fusion reactor___________________________________________21775000____10887500_____-217750000
Fuel (jump-1 + 20 weeks' operation)______________________55062500____0____________0
Drop tank mounting (jump-1)______________________________176700______88350________0
Command bridge___________________________________________74480_______1860030______0
10000 remote operations stations_________________________20000_______40000________10000
Fuel refinery (processes 120000 tons/hour)_______________240000______240000_______240000
Fuel refinery tankage (1 hour's storage)_________________120000______6000_________0
Docking facility (4000000 tons capacity)_________________12000000____3000000______0
Mineral refinery_________________________________________200000______200000_______400000
Smelter__________________________________________________800000______400000_______800000
Basic manufacturing plant (15000 tons/day output)________150000______30000________150000
Advanced manufacturing plant (6000 tons/day output)______150000______60000________300000
Agricultural manufacturing plant (7500 tons/day output)__150000______75000________150000
Specialist manufacturing plant (3000 tons/day output)____150000______150000_______300000
Shipyard (90000 tons capacity)___________________________180000______90000________180000
Repair drones____________________________________________3720000_____744000_______0
Cargo____________________________________________________10000000____0____________0
Military grade sensors___________________________________2___________4.1__________2
Biosphere (for 2592000 K'kree)___________________________1296000_____259200_______1296000
Shipboard parks__________________________________________5000000_____1250000______0
Common areas_____________________________________________5000000_____500000_______0
6000 minimal high noble enclosures (average 12 K'kree)___840000______90000________0
12000 minimal noble enclosures (average 12 K'kree)_______864000______69600________0
108000 minimal merchant enclosures (average 12 K'kree)___4752000_____302400_______0
90000 minimal crew enclosures (average 12 K'kree)________3780000_____252000_______0
21600 medical bays_______________________________________86400_______43200________21600
Open air_________________________________________________219837913___0____________0
Computer core/50_________________________________________0___________60___________0
Software: library________________________________________0___________0____________0
Software: maneuver_______________________________________0___________0____________0
Software: intellect______________________________________0___________0____________0
Software: jump control/1 (free w/computer core)__________0___________0____________0
Software: virtual crew/0_________________________________0___________1____________0
Software: auto-repair/1__________________________________0___________5____________0
 
I put together a representation with something approximating Mongoose's style guide, if you prefer that presentation style. Also, turns out, my sheet doesn't track the general crew count correctly, and I have no idea where the bug is.

1676674906942.png
 

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The Ark | Official Trailer | "We're in a War For Survival" | SYFY Original Series

A lot of things can go wrong in outer space. The Ark takes place 100 years in the future when planetary colonization missions have begun as a necessity to help secure the survival of the human race.

THE ARK takes place 100 years in the future when planetary colonization missions have begun as a necessity to help secure the survival of the human race. The first of these missions on a spacecraft known as Ark One encounters a catastrophic event causing massive destruction and loss of life. With more than a year left to go before reaching their target planet, a lack of life-sustaining supplies and loss of leadership, the remaining crew must become the best versions of themselves to stay on course and survive.


 
The Ark | Official Trailer | "We're in a War For Survival" | SYFY Original Series

A lot of things can go wrong in outer space. The Ark takes place 100 years in the future when planetary colonization missions have begun as a necessity to help secure the survival of the human race.

THE ARK takes place 100 years in the future when planetary colonization missions have begun as a necessity to help secure the survival of the human race. The first of these missions on a spacecraft known as Ark One encounters a catastrophic event causing massive destruction and loss of life. With more than a year left to go before reaching their target planet, a lack of life-sustaining supplies and loss of leadership, the remaining crew must become the best versions of themselves to stay on course and survive.


You know, I watched the first episode and I really wasn't impressed. This is strange for me because I usually love plotlines where the plan goes Tango Uniform and people have to perform above their pay grade to survive.
But this particular effort is... really plastic. The characters are shallow, the cast has no chemistry, and acting itself is stiff, like everyone is reading their lines off a teleprompter.
I'll give it a few episodes and see if it finds it's groove, but so far I'm kind of 'meh' about it. Other SyFy series [Altered Carbon, Second Life] were MUCH better done even from the first episode onwards.
 
I'd say Young Adult, if the cast were supposedly teenagers; maybe the producers age swapped from the source.

I'm going to guess that every marooned trope is going to be thrown at the viewer.
 
I'd say Young Adult, if the cast were supposedly teenagers; maybe the producers age swapped from the source.

I'm going to guess that every marooned trope is going to be thrown at the viewer.
'Swiss Family Drama Queens' 😆

Yeah, it looks pretty Twlight Potter-ish
 
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