High Lord Dee
Mongoose
Okay. It does not need to be this difficult. Slaughterj, you say you want simple. The system we play is about as simple as it gets. You need to make a knowledge local check? Where are you at? Have the players roll with their skill modifier. Yeah/Nah. Pretty simple.
All the rest of the ideas are well thought out and may work for some of you. I agree that there is enough to look up without adding more to it. The system we use DOES WORK based on actual game play. I am comfortable with it. Players can still buy skills in Knowledge(local) if they so choose in our campaigns and some do.
The whole reason for modifying the skill simply had to do with my original post: there never are enough skill points to go around. I like using the knowledge checks in my campaigns and generally want my characters around for awhile. The knowledge skills just do not match up to the more useful adventuring skills (i.e. spot, listen, ride, swim, etc.).
Play it anyway you like. Over and out.......
HLD
All the rest of the ideas are well thought out and may work for some of you. I agree that there is enough to look up without adding more to it. The system we use DOES WORK based on actual game play. I am comfortable with it. Players can still buy skills in Knowledge(local) if they so choose in our campaigns and some do.
The whole reason for modifying the skill simply had to do with my original post: there never are enough skill points to go around. I like using the knowledge checks in my campaigns and generally want my characters around for awhile. The knowledge skills just do not match up to the more useful adventuring skills (i.e. spot, listen, ride, swim, etc.).
Play it anyway you like. Over and out.......
HLD