High Lord Dee
Mongoose
A failed Knowledge (local) skill roll can kill you if you fail to know something is against the law and punishable by death in the area you are in, and then you get punished for it. A Ride roll often won't kill you, as with many of the other skills you cite. It really comes down to the GM's emphasis in games - e.g., I never see anyone but spellcasters buying Concentrate. If the GM doesn't make it important, the PCs won't buy it. Sure, a few skills stand out, e.g., Listen, Spot, etc., because those will always be useful, regardless of GM emphasis, but there are not too many of those skills.
I get it. Still, compare the amount of times a character will roll spot, listen, ride, etc. with the off chance that someone is going to select Knowledge(local). Again, it boils down to how the skill is played. Most of the time it will come down to the thief to figure out the lay of the land because he/she will have more skill points to divy. Unfortunately, you can make as many arguments as you like but experience will show that most characters do not get enough skill points to place on craft, knowledge, profession, etc. I think they can be valuable additions to the game and will help mold the characters by rewarding them for the actual adventuring experiences.
The way I see it, there are really three choices:
1.) Play it by the book = very few skill points in the Knowledge(region) skills. (Let me know how it works if you are going to increase the skill checks in this area. I have my own opinions but would be curious to see your results).
2.) Modify it to your preference as a DM. There have been several good suggestions but to summarize I will use some actual examples:
Knowledge(local) = covers all local areas. I find this to be so unrealistic that I probably wouldn't even use it. Shadizar veterans would be fairly helpless with the ways of the Vanir in their villages. Did you ever see the Sopranos episode where they end up lost in the woods? My personal favorite.
Knowledge(Shadizar) = I tend to migrate to this using my system only. I would never expect my players to burn skills to pick up knowledge on each individual city but have no problem awarding them based on actual in-country time.
Knowledge(Zamora) = Good happy medium but I will probably use both and blend the city skills with the regional/country skills.
By the way, if a sorceror does not place an emphasis on concentrate in my campaign they will be pushing up daisies. Most good players will select concentrate for spell casters because as soon as they are spotted they will be in the cross hairs of anyone who may be able to disrupt the spell before it goes off. Kind of like the life expectancy of the M60 gunner in Viet Nam. Seconds.....
I get it. Still, compare the amount of times a character will roll spot, listen, ride, etc. with the off chance that someone is going to select Knowledge(local). Again, it boils down to how the skill is played. Most of the time it will come down to the thief to figure out the lay of the land because he/she will have more skill points to divy. Unfortunately, you can make as many arguments as you like but experience will show that most characters do not get enough skill points to place on craft, knowledge, profession, etc. I think they can be valuable additions to the game and will help mold the characters by rewarding them for the actual adventuring experiences.
The way I see it, there are really three choices:
1.) Play it by the book = very few skill points in the Knowledge(region) skills. (Let me know how it works if you are going to increase the skill checks in this area. I have my own opinions but would be curious to see your results).
2.) Modify it to your preference as a DM. There have been several good suggestions but to summarize I will use some actual examples:
Knowledge(local) = covers all local areas. I find this to be so unrealistic that I probably wouldn't even use it. Shadizar veterans would be fairly helpless with the ways of the Vanir in their villages. Did you ever see the Sopranos episode where they end up lost in the woods? My personal favorite.
Knowledge(Shadizar) = I tend to migrate to this using my system only. I would never expect my players to burn skills to pick up knowledge on each individual city but have no problem awarding them based on actual in-country time.
Knowledge(Zamora) = Good happy medium but I will probably use both and blend the city skills with the regional/country skills.
By the way, if a sorceror does not place an emphasis on concentrate in my campaign they will be pushing up daisies. Most good players will select concentrate for spell casters because as soon as they are spotted they will be in the cross hairs of anyone who may be able to disrupt the spell before it goes off. Kind of like the life expectancy of the M60 gunner in Viet Nam. Seconds.....