Here's the problem with that - ISW is meant to be a source book for GURPS, covering the period of Terran expansion and wars with the Vilani. GURPS stands for Generic Universal ROLE PLAYING System. On pg 7 of the book it states the the material in the book is meant to run adventures, not wargaming. Wargames are fundamentally different than RPG's, and games like Imperium are meant to be abstracted, not character-based. Imperium also goes on to have a rule that states if both sides happen to enter the same deep-space hex, combat must occur and it's a duel to the death. Again, something that is OK for a wargame, but not as much for an RPG.
As you correctly pointed out upthread, the fundamental concepts of M-drives and how they operate was changed via a different retcon of the rules (there were multiple versions before that do not include this concept). This is nothing new, as pretty much all the editions have done similar things - some with larger impacts and some with minimal. So the idea that there is a need to match such rules together doesn't really make much sense when taken as a whole. That's the point I'm making here.
Ideally as publishers make new editions of the rules, changes are meant to be positive additions to the rules, or clarifications/cleaning up of inconsistencies that help lay a better foundation for the game. In this particular case the retcon didn't really match the wargame rules in their entirety, since the other part of the rules allowed for unlimited number of jumps until encountering a system that had at least one enemy warship in it. So the authors took part of the rule but not the other.
I agree with you the GURPS ISW are not applicable to laying in version of the Imperium that exists from CT onwards. Imperium itself wasn't really meant to be linked up with Traveller the RPG until after both were published in 77. Later editions expanded scope and republishing incorporated things more into the game.
I thank you for input and opinion on this. It's nice to be able to debate.
As you correctly pointed out upthread, the fundamental concepts of M-drives and how they operate was changed via a different retcon of the rules (there were multiple versions before that do not include this concept). This is nothing new, as pretty much all the editions have done similar things - some with larger impacts and some with minimal. So the idea that there is a need to match such rules together doesn't really make much sense when taken as a whole. That's the point I'm making here.
Ideally as publishers make new editions of the rules, changes are meant to be positive additions to the rules, or clarifications/cleaning up of inconsistencies that help lay a better foundation for the game. In this particular case the retcon didn't really match the wargame rules in their entirety, since the other part of the rules allowed for unlimited number of jumps until encountering a system that had at least one enemy warship in it. So the authors took part of the rule but not the other.
I agree with you the GURPS ISW are not applicable to laying in version of the Imperium that exists from CT onwards. Imperium itself wasn't really meant to be linked up with Traveller the RPG until after both were published in 77. Later editions expanded scope and republishing incorporated things more into the game.
I thank you for input and opinion on this. It's nice to be able to debate.