Marco Raimeous
Mongoose
No patrol ship has 4AD of beam. 2AD would be much more balanced.
This is true, what about making it mini-beam to they can't get a runaway beam?
I suggest you use the stem contact rules from the current S&P. Also, rather than have them doing automatic damage - have them doing 1AD, Double Damage, Precise. Make this uninterceptable. This means that it will be harder to consume ships with higher hulls, and it will take a while for the swarm to get through shields.
allowing only very few to be in base contact is somewhat the counter to the automatic damage. I like the idea, but on hull 6 ships these would be useless, other option - mini-beam as well to give it a 50/50 chance of hitting?
You've dropped the damage on your destroyer. But two of these are currently better than a Destroyer. If you were using the official Destroyer, this would be about right. I suggest you drop the damage to 15, or the beam AD to 3.
What do you think about dropping the damage on the destroyer?, and the turns down to 2/45 rather than 1/90. Also the light cruiser from 2/45 to 1/45, less damage and triple damage beam?
You toned down the oher Vorlon ships, but felt the need to increase the weapons on the biggest, baddest ship-killer in the game?
this was in responce to the light cruiser having 2x 6AD,QD,B,P and the heavy having 6AD,QD,B,P and 10AD DD,B,P I thought there is no reason to take the heavy then you have the option of two lights. However it should probably stay at the normal stats.
There is no way I would take one of these instead of two heavy cruisers.
What would you change?
Thanks for the opinion, the more the better