the carrier is no better than a WS gunship in firepower really and cannot turn as well. it gains a raid point of WS fighters.
so for a war point you get 1 battle and one raid equivalent. not free to me.
on the accurate thing - porfatis dont get that but they do get AF1 which basically with range 2 gives a nice anti-fighter weapon
Ok so what are we going to compare every single race in the game this could turn into a long debate?
Since the game is suppose to be reasonably balanced I will stick to using EA/PSI for my comparisons!
It does have an increase in firepower in the form of it's P&S arcs and as you pointed out that gives enhanced durability as a 6-4 crit wont render the ship weaponless.
And by your previous point that you should tripple the HP for AA then it has 96 damage capacity pretty high for a war class, dodge and 1D6 repair. If it's in the thick of it then it can make good use of it's multi arc fire, alternatively you say it's hard to move I say it doesn't need to be that zippy as it has P&S arc weapons.
so we have an ISA fleet with a Gaim queen - which btw can only fire 2 e-mines and that every other turn, much better to take a g'karith.
it also has an escort to protect all 3 WSs and thats a skirmish so probably 2 bluestars too. really doesnt seem overpowered for a 5pt fleet.
3 WSs that can do the major damage, 2 bluestars for harrassment and a Gaim queen for support.
the nolo'tar and gaim queen dont have dodge so are easier targets to take.
G'karith? really I don't think so unless the Queen is worth Double VPS, as the Queen has better range a T if things evade the front arc, longer range yes it can only fire both lots every other turn. But it doesn't make you fire them both in 1 go you can fire one in turn 1 and one in turn 2 and have a continuse barage of Emines that are about as affective as the G'karith. Also the Queen has hull 6 Vs the G'kariths 5 value, Interceptors and as if that wasn't enough to make you agree the queen is the better option it has a swarm of fighters/suiciders to throat at you and a few pods. Makes it far more harder to deal with in my opinion. G'kariths shorter range put's in the direct line of fire and thus it would get destroyed!
Interceptors: ok they cant stop beams, but try fighting dilgar - interceptors 2 will stop the 1st few bolter shots, and then give you a save of 6+ against every other bolter. the dodge is 50/50 against them all.
Again referrence to a race I don't play or collect and frankly no1 in my gaming group see's the apeal of them. ( I just don't like the look of the models or I might have considered them)
Dodge never gets worse which is unrealistic where as interceptors get worse which is realistic!
Shields: once they are gone they come back in the end phase to a degree but they still protect you from crits for the 1st few shots.
Again non race specific to my point here. Shields can be an issue for anyone but put enough into them and they stop working unlike dodge.
BTW are queens worth double VPS as allies?
so for a war point you get 1 battle and one raid equivalent. not free to me.
on the accurate thing - porfatis dont get that but they do get AF1 which basically with range 2 gives a nice anti-fighter weapon
Ok so what are we going to compare every single race in the game this could turn into a long debate?
Since the game is suppose to be reasonably balanced I will stick to using EA/PSI for my comparisons!
It does have an increase in firepower in the form of it's P&S arcs and as you pointed out that gives enhanced durability as a 6-4 crit wont render the ship weaponless.
And by your previous point that you should tripple the HP for AA then it has 96 damage capacity pretty high for a war class, dodge and 1D6 repair. If it's in the thick of it then it can make good use of it's multi arc fire, alternatively you say it's hard to move I say it doesn't need to be that zippy as it has P&S arc weapons.
so we have an ISA fleet with a Gaim queen - which btw can only fire 2 e-mines and that every other turn, much better to take a g'karith.
it also has an escort to protect all 3 WSs and thats a skirmish so probably 2 bluestars too. really doesnt seem overpowered for a 5pt fleet.
3 WSs that can do the major damage, 2 bluestars for harrassment and a Gaim queen for support.
the nolo'tar and gaim queen dont have dodge so are easier targets to take.
G'karith? really I don't think so unless the Queen is worth Double VPS, as the Queen has better range a T if things evade the front arc, longer range yes it can only fire both lots every other turn. But it doesn't make you fire them both in 1 go you can fire one in turn 1 and one in turn 2 and have a continuse barage of Emines that are about as affective as the G'karith. Also the Queen has hull 6 Vs the G'kariths 5 value, Interceptors and as if that wasn't enough to make you agree the queen is the better option it has a swarm of fighters/suiciders to throat at you and a few pods. Makes it far more harder to deal with in my opinion. G'kariths shorter range put's in the direct line of fire and thus it would get destroyed!
Interceptors: ok they cant stop beams, but try fighting dilgar - interceptors 2 will stop the 1st few bolter shots, and then give you a save of 6+ against every other bolter. the dodge is 50/50 against them all.
Again referrence to a race I don't play or collect and frankly no1 in my gaming group see's the apeal of them. ( I just don't like the look of the models or I might have considered them)
Dodge never gets worse which is unrealistic where as interceptors get worse which is realistic!
Shields: once they are gone they come back in the end phase to a degree but they still protect you from crits for the 1st few shots.
Again non race specific to my point here. Shields can be an issue for anyone but put enough into them and they stop working unlike dodge.
BTW are queens worth double VPS as allies?