GhostRecon said:To recenter the discussion...
While Whitestars are shown to be Boresighted in the show, ACTA does very little to completely model the pure maneuverability and speed the Whitestars get, and the survivability that entails.
Firstly, they have, in the show, three weapon systems instead of the two given in ACTA, and possibly (I'm a bit too lazy to watch the seasons over to confirm) though unconfirmed, stealth.
Secondly, they are significantly faster than any other Capital ship in the game. ACTA does not model the vastly superior speed fighters and Whitestars have over "true" Capital ships. Whitestars flew circles around Omegas and Shadow Omegas. Literally. Even Thunderbolt Starfuries had difficulties keeping up. They were, in essence, Fighters with really big and scary weapons mounted on them, which is why they were so effective. They could kill capital ships, anti-fighter weapons couldn't really hurt them, and they were too fast for anti-capital ship weapons to hit them effectively.
Thirdly, Boresight was never an issue for the Whitestar because of the reason listed above. They were so maneuverable that Boresight was rarely, if ever a problem, and they easily strafed Capital ships. This is the primary reason the Whitestar has a Forward arc beam at the moment, to emulate or "metagame" the Whitestar's maneuverability.
Fourth, you almost never see a Whitestar decrewed in the course of a battle. It is, in the show, always crippled/destroyed before the crew is adversely effected (And the crew are usually adversely effected because of the gaping holes blasted in their ship). In ACTA, the reverse is true, where it is easier to decrew a Whitestar before you cripple it. ACTA does not emulate this for the Whitestar. Case in point, when Delenn's Whitestar is attacked, the ship is heavily damaged, crippled, which in turn decrewed it, not the other way around. The Whitestar would repair itself after the fact, but in the course of that short battle, it was crippled and rendered near inoperable before it was de-crewed.
In essence, to bring the Whitestar "more closely" to the show, you'd have to change it to something like...
White Star (Raid)
Speed: 20
Turns: SM
Damage: 4/1
Crew: 1 (Cannot be decrewed, like Technomage Pinnace)
Traits: AA, Dodge 2+, Flight Computer, SR1, AJE
Improved Neutron Laser: 18 inch boresight 2AD Beam, Triple Damage, Precise
Molecular Pulsar: 10 inch forward arc 4 AD Accurate, Double Damage, AP
Fusion Cannon/Pulsars/whatever: 12 inch forward arc 4AD Double Damage, SAP
skavendan said:Why 1 crew? There is obviously more than 1 person on a whitestar.
skavendan said:It would never pass "never decrewed" means pods wouldn't work on it! And as if the ISA needs anymore defensive stuff!
skavendan said:You missed accurate off the beam, as in the show you see how fighters just die instantly to shadows.
l33tpenguin said:skavendan said:It would never pass "never decrewed" means pods wouldn't work on it! And as if the ISA needs anymore defensive stuff!
I don't get why whitestars wouldn't get decrewed? It makes no sense. They aren't super men that can't be killed. Why should whitestars be special in that they can't be decrewed?
lastbesthope said:The proposer cited evidence, that WS end up with no crew due to large holes in the hull, rather than leaving any MArie Celeste-esque type hulls floating around, structurally intact but with a dead crew
MArie Celeste-esque type hulls floating around
Burger said:You guys are missing the fact that the Molecular Pulsars, are longer range than the beam weapon. In War Without End, when they are racing to get into range of the Shadows bomb on B4, the first weapon they fire is not the beam.
l33tpenguin said:lastbesthope said:The proposer cited evidence, that WS end up with no crew due to large holes in the hull, rather than leaving any MArie Celeste-esque type hulls floating around, structurally intact but with a dead crew
I caught that, but its poor reasoning. Because of their very nature, white stars are more likely to be decrewed before destroyed. I mean, they are self repairing. And, unless they take single, devastating hits, their crew is going to get whittled down. Their resiliency could just be interpreted that, despite extensive damage, they are able to maintain combat effectiveness. Their hulls are vorlon and minbari technology, their crews are random humanoids. I'm put my money on vorlon hybrid technology surviving longer than a flesh and blood crew.
4 damage Wicked E mines away! WooHoo short game wasn't it.
Why 1 crew? There is obviously more than 1 person on a whitestar.
I suppose you play ISA? Nice hull rating.
GhostRecon said:Fourth, you almost never see a Whitestar decrewed in the course of a battle. It is, in the show, always crippled/destroyed before the crew is adversely effected (And the crew are usually adversely effected because of the gaping holes blasted in their ship).
To be fair, 99% of the weapons pointed at it are Shadow Ships. In the 1v1 with a Primus the G'Quan does pretty good.katadder said:well if we restatting ships to how they are on the show better lower the G'quan to one damage point
that thing blows up as soon as someone points a weapon at it.
Joe_Dracos said:There is a point to be made here, and its that you can not have a ship that acts exactly as it does in the show and have game balance. You must accept it.
..... If Chewie is a Wookie, you must accept it!
l33tpenguin said:Burger said:You guys are missing the fact that the Molecular Pulsars, are longer range than the beam weapon. In War Without End, when they are racing to get into range of the Shadows bomb on B4, the first weapon they fire is not the beam.
You could just chalk that up to the animation team as well. *shrug* While I agree, what is shown on screen doesn't always match.
Burger said:To be fair, 99% of the weapons pointed at it are Shadow Ships. In the 1v1 with a Primus the G'Quan does pretty good.katadder said:well if we restatting ships to how they are on the show better lower the G'quan to one damage point
that thing blows up as soon as someone points a weapon at it.
Joe_Dracos said:There is a point to be made here, and its that you can not have a ship that acts exactly as it does in the show and have game balance. You must accept it.
..... If Chewie is a Wookie, you must accept it!