I'm not doubting you, but that's redonkulous.Canonically from classic Traveller the mass limit of a cargo ton is 1000kg.

I'm not doubting you, but that's redonkulous.Canonically from classic Traveller the mass limit of a cargo ton is 1000kg.
Yes. And shipping containers are standardized so that everyone can build their cranes, ships, trucks, etc to handle the specs. As I said, you can invent better shipping containers with sci fi materials as your standard. And, assuming you can scale everything else to match, you can have more mass per volume if the materials shipped produce it.Wouldn't depend on the strength of the container and it's materials?
If you used balsa wood as the flooring, I wouldn't be surprised if anything heavy breaks through.
No, space is not the ocean, but logistics is logistics. Up through the early 19th century it really hadn't changed other than ships getting larger and slowly getting faster. The concept of containerization revolutionized the break-bulk cargo world (i.e. everythign that wasn't carried in great quantities like oil, coal, grain or ore). Ro-Ro cargos made transporting auto's more efficient in the same way.Space isn't like the ocean, though. You can't jump straight from Regina to Rhylanor like you can sail from Rotterdam to Shanghai. And the fuel requirements for jumping are enormous. You are refueling every jump.
Ocean liners also have the ability to go straight to another container port that suits them. Starliners don't get to do that. There is only 2 class B or better destinations within Jump 2 of Regina and one of those has a small population. Whereas LASH can be exchanged as the main ship continues. You have to have the lighters either way.
If you want to have space stations that are as large as a container port, you can do that. The economics are entirely made up. If you want to unload your Galika at the high port (it can't land on the planet), then you need 136,000 dtons of warehousing for that cargo. Or the ability to drive it straight from the Galika to the ships that are going to take it down to the planet or out to Mars and the Jovian moons.
As I said, it all comes down to what you think is reasonable for your space port. If you think the highport is like the Death Star in size with vast amounts of warehousing, docking for its own lighters, and the crew space, sure. That's definitely a way to go. But the number of routes where there's an A/B starport at both ends is less than you would think. And even rarer if the planet is expected to be high population.
If you aren't doing LASH, you are probably running a lot more smaller hulls that each have to have jump drives. And that means they need more engineers, ASTROGATORS, and stewards overall.
However, my point is not that my way is the best way. Its that there are multiple ways that make sense given what little information we have about space trade economics.
Lighter Aboard Ship (LASH)
Lighters are non-starships, usually hull class 100 or larger, used to off-load
unstreamlined freighters on planets without an orbital port. Specialized starships are
designed to carry these lighters directly, much like battleriders and their tender
10,000-ton Lighter-Aboard-Ship (LASH)
Tender (TL10)
This vessel is nothing more than a carrier for fifteen 800-
ton lighters. With lighters attached to the external cradles, the
ship is effectively 22,000 dtons; the jump drives are sized
accordingly.
A LASH tender is more expensive than an equivalent
conventional freighter, especially when the cost of the
lighters is taken into account, and cannot be overloaded (due
to strength limitations on the external cradles). It is superior
in two respects, however. First, it has the minimum possible
loading and discharge time: LASH freighters can launch and
replace all lighters in less time than it takes them to refuel.
Second, it is exceptionally flexible, as each lighter is capable
of landing at a separate destination.
In the real world, LASH is "Lighter Aboard SHip". It is basically a tug carrying barges to destinations they can't reach. It has some niche applications, but mostly is more expensive than alternatives. With maritime shipping there are trains to take cargo to secondary destinations and it is possible for merchant shippers to just decide to make larger ships that major ports will just adapt to. In the real world, freighters get larger primarily by getting wider, so they can still use the same berths if the harbor is otherwise large enough. And harbors like Felixstowe and Rotterdam will dredge and otherwise modify to make sure that happens.@Vormaerin I'll clarify, because I can't find the source of the information - what are LASH ships? Something like Tucker Venturer Class Fast Freightliner?
Some ship with a large jump drive, capable of carrying smaller ships?
Yeah.One other major advantage of the LASH model - you can jump much more often.
20 mins to unload the lighters, 20 mins to dock new lighters and transfer crew and fuel.
A jump schedule of 8 days rather than 14...
LASH failed because other methods offered more variety and overall cheaper operations. Water-borne trade is the cheapest method of transporting goods in bulk - but you are limited by where you can go. It was a good idea that didn't pan out.In the real world, LASH is "Lighter Aboard SHip". It is basically a tug carrying barges to destinations they can't reach. It has some niche applications, but mostly is more expensive than alternatives. With maritime shipping there are trains to take cargo to secondary destinations and it is possible for merchant shippers to just decide to make larger ships that major ports will just adapt to. In the real world, freighters get larger primarily by getting wider, so they can still use the same berths if the harbor is otherwise large enough. And harbors like Felixstowe and Rotterdam will dredge and otherwise modify to make sure that happens.
As Sigtrygg pointed out, there's an example of such a ship in GURPS Far Trader. But, basically, its a jump carrier for freighters instead of warships. The reason that I think it works in Traveller is that space travel is quite different than oceanic travel. Economies of scale are much reduced because most ship components are % of hull, so big freighters don't carry that much more stuff as a percentage of their ship. Fuel usage, engine size, most crew functions, etc scale linearly. And, most importantly, the jump drive/jump fuel is the largest component of a starship. So you don't lose as much cargo space using LASH in Traveller as real world barge transports do.
But the real difference is ports. In maritime trade, you absolutely sail to the big port that can handle your ship and then let trains, trucks, barges, and small feeder ships move the freight to all the secondary destinations. The traveller universe doesn't have that option. Very large freighters require large high ports to handle them. At the very least, B or A. And arguably not all of those can handle super large ships. And if you do a spoke and hub system, you have to put all your cargo onto other jump capable ships to reach secondary star systems. There's no trains or barges to take cargo you drop off at the A port to all the C and D ports. Jump drives, jump fuel, and astrogators are required for every one of those ships.
If you have a situation where you can directly jump from one high pop planet with a good port to another such planet, a megafreighter is the most efficient. If your large freighter has to make a string of jumps to reach its real destination, it basically can't trade at all the intermediate locations because there's no highport or its too small.
One solution is the unlisted corp owned starbase like you mentioned elsewhere. Another solution is LASh, so that the large freighter can exchange cargo quickly without needing to actually have a high port that can handle it. There's no way to know "for real", but I feel like maintaining interplanetary ships (lighters) along a trade route is more feasible (and less distorting of the Traveller map) than massive private starports.