Tom Kalbfus
Mongoose
First I will define the terms:
Interstellar Milieu is a space opera involving a faster than light drive, with many thousands of star systems, that are little more than a dot in a hex, a Starport and World codes, there are so many worlds out there that most player characters are only familiar with the starport and its environs, it is a port of call just like an island in the ocean, even though its an entire planet.
Examples of an Interstellar Milieu are Traveller, Star Trek, Star Wars, one thing they all have in common is a way to get around the speed of light restriction, where it be Jump Drive, hyper drive, warp drive, or wormholes, we need some violation of the known laws of physics or a loop hole if you like in order to quickly visit these thousands of star systems in play, each star system has a main world and a gas giant for refueling in the case of classic Traveller, and most of the time we don't care about the rest of the System
The Planetary Romance originates from a time when we knew little about our Solar System besides what could be seen through optical telescopes, a lot of this dates to the 19th and early 20th centuries, All we knew about Venus was that it was surrounded by impenetrable clouds, so it provided a blank slate for our fertile imagination of what could possible lie underneath those clouds. We knew that Venus was closer to the Sun, so we could guess that it was probably warmer than Earth, this conjured up images of a tropical jungle or swamp, and with all those clouds, we could imagined it rained all the time or very frequently, we associated that planet with prehistoric Earth, imagined something like dinosaurs, and also some mythological elements came into play as well.
Mars by contrast was mostly cloud free, but our telescopes were small, and we had to see through a turbulant atmosphere, and good seeing nights for viewing the red planet were rare, so Mars appeared as a blurry red disk with different colorations, some darker and some lighter, our eyes played tricks on us in in our minds we connected those dark patches we saw with some straight lines, and they became the Martian canals. Planetary Romance usually involves just two planets Mars and Venus, though sometimes the Moon has habitable caverns underneath with strange monsters, but mostly it was just Mars and Venus. Mars as a World of Canals a dying desert world with ancient cities, Venus was a Jungle/Swamp world. Now as more information became available about our Solar System, we learned that Venus was a dry hell hole and Mars was cold and lifeless with a thin barely existent atmosphere, the interests of science fiction writers turned to the stars, they had to get around that pesky light speed limit, and then thousands of stars with unknown planetary systems became available to set various stories, and we all know how that led to various settings including the Classic Traveller campaign, it was easier to have a 2 dimensional map, because 3 dimensional space on the scale we wanted to map it contained just too many stars, millions of them, and we couldn't possible map them all on a sheet or even several sheets of paper.
We can go back to Planetary Romance, the one suspension of disbelieve, instead of finding a way around the speed of light is that Mars and Venus are habitable and inhabited, if we can change that basic assumption of our solar system, then we're ready to roll, it requires living in an alternate Universe, but the laws of physics can remain as we know them, no FTL drives required, as we don't really need to visit the stars when we can just hop on over to the planet next door. To me a Planetary Romance is a natural Tech Level 8 setting, the equipment and spaceships are just a little more advanced than what we have today. It is all fiction anyway. Mars and Venus as we know aren't habitable, but with terraforming, they could be. The people doing the terraforming could be us, or alternately they could be someone else, the second option gives us a fantastic place to explore and the mystery of the aliens that did all the planetary engineering and then left, plenty of ruins to explore, many monsters to fight. What do you think of the possibility of a Planetary Romance, with of course a hard science physic edge to it, as a roll playing game setting, a lot of the traveller rules can be used as is. I think there is some leeway to throw in things of more advenaced tech levels like artificial intelligence of course. having a serviceable rifle, maybe a laser rifle is a must.
What do you think?
Interstellar Milieu is a space opera involving a faster than light drive, with many thousands of star systems, that are little more than a dot in a hex, a Starport and World codes, there are so many worlds out there that most player characters are only familiar with the starport and its environs, it is a port of call just like an island in the ocean, even though its an entire planet.
Examples of an Interstellar Milieu are Traveller, Star Trek, Star Wars, one thing they all have in common is a way to get around the speed of light restriction, where it be Jump Drive, hyper drive, warp drive, or wormholes, we need some violation of the known laws of physics or a loop hole if you like in order to quickly visit these thousands of star systems in play, each star system has a main world and a gas giant for refueling in the case of classic Traveller, and most of the time we don't care about the rest of the System
The Planetary Romance originates from a time when we knew little about our Solar System besides what could be seen through optical telescopes, a lot of this dates to the 19th and early 20th centuries, All we knew about Venus was that it was surrounded by impenetrable clouds, so it provided a blank slate for our fertile imagination of what could possible lie underneath those clouds. We knew that Venus was closer to the Sun, so we could guess that it was probably warmer than Earth, this conjured up images of a tropical jungle or swamp, and with all those clouds, we could imagined it rained all the time or very frequently, we associated that planet with prehistoric Earth, imagined something like dinosaurs, and also some mythological elements came into play as well.
Mars by contrast was mostly cloud free, but our telescopes were small, and we had to see through a turbulant atmosphere, and good seeing nights for viewing the red planet were rare, so Mars appeared as a blurry red disk with different colorations, some darker and some lighter, our eyes played tricks on us in in our minds we connected those dark patches we saw with some straight lines, and they became the Martian canals. Planetary Romance usually involves just two planets Mars and Venus, though sometimes the Moon has habitable caverns underneath with strange monsters, but mostly it was just Mars and Venus. Mars as a World of Canals a dying desert world with ancient cities, Venus was a Jungle/Swamp world. Now as more information became available about our Solar System, we learned that Venus was a dry hell hole and Mars was cold and lifeless with a thin barely existent atmosphere, the interests of science fiction writers turned to the stars, they had to get around that pesky light speed limit, and then thousands of stars with unknown planetary systems became available to set various stories, and we all know how that led to various settings including the Classic Traveller campaign, it was easier to have a 2 dimensional map, because 3 dimensional space on the scale we wanted to map it contained just too many stars, millions of them, and we couldn't possible map them all on a sheet or even several sheets of paper.
We can go back to Planetary Romance, the one suspension of disbelieve, instead of finding a way around the speed of light is that Mars and Venus are habitable and inhabited, if we can change that basic assumption of our solar system, then we're ready to roll, it requires living in an alternate Universe, but the laws of physics can remain as we know them, no FTL drives required, as we don't really need to visit the stars when we can just hop on over to the planet next door. To me a Planetary Romance is a natural Tech Level 8 setting, the equipment and spaceships are just a little more advanced than what we have today. It is all fiction anyway. Mars and Venus as we know aren't habitable, but with terraforming, they could be. The people doing the terraforming could be us, or alternately they could be someone else, the second option gives us a fantastic place to explore and the mystery of the aliens that did all the planetary engineering and then left, plenty of ruins to explore, many monsters to fight. What do you think of the possibility of a Planetary Romance, with of course a hard science physic edge to it, as a roll playing game setting, a lot of the traveller rules can be used as is. I think there is some leeway to throw in things of more advenaced tech levels like artificial intelligence of course. having a serviceable rifle, maybe a laser rifle is a must.
What do you think?