Slightly Norse John
Mongoose
I do this a lot, it's one of the cornerstones of my MO; my Early EA fleets are full of Hermes and Missile Tethys, my Centauri fleets almost invariably have a few Corvan here and there, my Dilgar have more Jashakar (and the odd Rishekur) than you can shake a triple damage crit at- or is that from?-
but, in the course of the early vs. late EA games, it occurred to me to wonder; what does this represent?
There is no on- screen or even quasi- real precedent for the ability of small ships to protect large ones by making themselves irritating to the enemy. The how is obvious. What gets me is why, say, that Omega should be prevented from shooting up my Targrath, by the utterly unrelated actions of that scoutship 40 degrees off target bearing and so far out of range it's meaningless.
The rules not only allow initiative sinking, they damn' near enforce it. An alternating move sequence is better than first one side moving then another, as per BFG- but it leaves large boresight ships near enough paralysed. At the very least, they need a lot of initiative sinks. At worst, they don't get a worthwhile target.
The main problem I have with an order based system- you write movement orders for each ship before anything is moved, then all movement is simultaneous- is just that; boresights. How do you line up a boresight under simultaneous movement?
Also, how do you keep to the general theme that precision is possible, you get to make measured turns and split millimetre (yes, I know we aren't metric- the alternative units of measurement aren't suitable for a family forum) judgements?
Maybe we can thrash our way to a solution, because at the moment, I'm finding it too easy for fleets with good small ships to score well on the strength of what is essentially a rules quirk.
but, in the course of the early vs. late EA games, it occurred to me to wonder; what does this represent?
There is no on- screen or even quasi- real precedent for the ability of small ships to protect large ones by making themselves irritating to the enemy. The how is obvious. What gets me is why, say, that Omega should be prevented from shooting up my Targrath, by the utterly unrelated actions of that scoutship 40 degrees off target bearing and so far out of range it's meaningless.
The rules not only allow initiative sinking, they damn' near enforce it. An alternating move sequence is better than first one side moving then another, as per BFG- but it leaves large boresight ships near enough paralysed. At the very least, they need a lot of initiative sinks. At worst, they don't get a worthwhile target.
The main problem I have with an order based system- you write movement orders for each ship before anything is moved, then all movement is simultaneous- is just that; boresights. How do you line up a boresight under simultaneous movement?
Also, how do you keep to the general theme that precision is possible, you get to make measured turns and split millimetre (yes, I know we aren't metric- the alternative units of measurement aren't suitable for a family forum) judgements?
Maybe we can thrash our way to a solution, because at the moment, I'm finding it too easy for fleets with good small ships to score well on the strength of what is essentially a rules quirk.