At the moment the rules for Improving stats are quite harsh - you are giving up a lot for a chance of improving a stat. Some stats in particular - Power say - are the fuel of the magic system and were much easier to increase in RQ2/3. Here are some of the ideas I have had about this. Also the mechanic (roll over 5 X stat on d100) takes no account of racial differences - why should it be easier for ducks and trollkin to reach their racial max STR than it is for Great Trolls
1) Vary the cost of an improve stat roll , either for all stats, or for stats that you want to allow increases in more easily - so maybe just 1 Improvement roll to try to increase POW.
2) Have failed attempts to increase a stat make the next increase easier ie after 1 failed stat roll, next time you try you roll over STAT X4 .
3)When you critical on a skill test in a situation where a stat is relevant
eg persistence test to resist a spell (POW) , influence test to charm someone (CHA) , Athletics test to lift an enormous weight (STR) give the character either a free stat increase test, or a bonus to a stat increase test roll should they pay for one.
4) When a character achieves mastery of a skill (90 or 100% ) according to taste, give them a free stat increase roll or bonus to a future one (stat relevant to the skill of course)
5) Racial modifiers - add (5 x racial maximum score) and subtract 105 from the increase roll. This creates a level playing field for races with higher than human racial maximums.
Just some ideas - feel free to add your own, comment etc.
1) Vary the cost of an improve stat roll , either for all stats, or for stats that you want to allow increases in more easily - so maybe just 1 Improvement roll to try to increase POW.
2) Have failed attempts to increase a stat make the next increase easier ie after 1 failed stat roll, next time you try you roll over STAT X4 .
3)When you critical on a skill test in a situation where a stat is relevant
eg persistence test to resist a spell (POW) , influence test to charm someone (CHA) , Athletics test to lift an enormous weight (STR) give the character either a free stat increase test, or a bonus to a stat increase test roll should they pay for one.
4) When a character achieves mastery of a skill (90 or 100% ) according to taste, give them a free stat increase roll or bonus to a future one (stat relevant to the skill of course)
5) Racial modifiers - add (5 x racial maximum score) and subtract 105 from the increase roll. This creates a level playing field for races with higher than human racial maximums.
Just some ideas - feel free to add your own, comment etc.