Crew Salaries

Why assume average difficulty? Isn't most of your work actually easy for you if not down right simple? If simple your math above with an average roll is a roll of 7 skill 0 no bonus, ability average no bonus so 7-2= effect 5, 5*250 = 1250 that month. A roll of 2 might be the equivalent of laid off for that month.

How often do you actually fail at your "normal" work?
I have always been under the impression that "average difficulty" is the average difficulty of a dramatic action whose outcome is in doubt. It is not the average difficulty of doing that job under normal circumstances.

You aren't rolling a Pilot check every time you dock your spaceship or file a legal brief. If you have a Pilot 1 or Advocate 1, you can perform your skill competently and reliably. You have a professional certification if such is relevant to that career. The difficulty checks are for *when this specific instance is a dramatic moment in the story*. You check Engineering when you need to not only know if you jumped successfully, but it's important to know if you did before the missiles catch you. Or you need to know just how accurate your arrival is in time and/or space.

Medic 1 could be an EMT or a Nurse or a Doctor. In fact, it is entirely likely that an EMT might be better at first aid and trauma care than a typical doctor. Nurse and Doctors should have additional skills besides trauma care, but that's not generally useful to deal with in an RPG where no one is actually going to be acting as a Doctor as a job. Unless you are trying to do Grey's Anatomy: The RPG. But you could lump that under profession: Nurse or Profession: Physician if it was important in your game.

As a side note, I'm not fond of the argument that normal situations are "Take extra time for +2". IMHO, the task time should be the normal amount of time a person is expected to spend on the task. People should not be expected to routinely "take extra time". Or that "extra" time should be time the task is expected to take.
 
You can but it doesn't mean you should



The rule you cite is you CAN. You are supposed to assign an APPROPRIATE level of difficulty as GM. Do you think that average is APPROPRIATE for your success doing your normal months work? Or is it simple or maybe easy? How about for a burger flipper? What is the average burger flippers chance to fail to accomplish his work?
I don't think that the Profession skill income applies to non-PCs. Like I said earlier. It seems to be more along the lines of a day laborer. Like most rules in Traveller, it doesn't describe the world in general. It only describes how things are for PCs.
 
Why not? I would say that to be certified as a Rank/2 in your field that you would have to meet the qualifications. If you don't, you are not paid as a Rank/2 worker. You could have Medic/5, and Steward/1, but if your job on the ship is only as the Steward, you are not making Rank/5 pay.
From a Meta perspective Engineer 2 in 4 sub skills is actually 8 levels of skill. So they should be paid much more than Cr4,000 if they have level 2 in all Engineer skills. I don't have any issue paying for the highest Skill Level on an Engineer.
 
I see no reason a roll should be required for a routine use of a skill as long as the person knows it. It is just more overhead. If there is a stressful situation then the skill can be rolled.
 
I have always been under the impression that "average difficulty" is the average difficulty of a dramatic action whose outcome is in doubt. It is not the average difficulty of doing that job under normal circumstances.

You aren't rolling a Pilot check every time you dock your spaceship or file a legal brief. If you have a Pilot 1 or Advocate 1, you can perform your skill competently and reliably. You have a professional certification if such is relevant to that career. The difficulty checks are for *when this specific instance is a dramatic moment in the story*. You check Engineering when you need to not only know if you jumped successfully, but it's important to know if you did before the missiles catch you. Or you need to know just how accurate your arrival is in time and/or space.
You are not, because We don't know the rules for NPC pilots. We only know the rules for PC pilots. PC pilots only have to make a check when...

"The referee should only call for checks when:
• The Travellers are in danger.
• The task is especially difficult or hazardous.
• The Travellers are under the pressure of time.
• Success or failure is especially important or interesting.

Meaning, PCs do not make checks of less than Diff 10 unless they are in danger, are in a time crunch, or the success or failure of the roll is especially important or interesting.
PCs do not make checks when they are not in danger unless they are in a time crunch, if the Diff is 10 or higher, or if the success or failure of the roll is especially important or interesting.
PCs do not make checks if they have all of the time in the world unless they are in danger, the Diff is 10 or higher, or if the success or failure of the roll is especially important or interesting.
PCs do not make rolls for uninteresting or unimportant things unless the Diff is 10 or higher, they are in danger, or they are in a time crunch.

When do NPCs make checks?
As a side note, I'm not fond of the argument that normal situations are "Take extra time for +2". IMHO, the task time should be the normal amount of time a person is expected to spend on the task. People should not be expected to routinely "take extra time". Or that "extra" time should be time the task is expected to take.
Agreed.
 
From a Meta perspective Engineer 2 in 4 sub skills is actually 8 levels of skill. So they should be paid much more than Cr4,000 if they have level 2 in all Engineer skills. I don't have any issue paying for the highest Skill Level on an Engineer.
They are. They are paid 6,000Cr a month.
 
Typical Free/Far Trader engineer, does he have Engineer 1 or higher in all the relevant types of Engineer or just in one of them and gets by as Engineer 0 in the others while paid for just the one level 1 or higher Engineering skill?

So how about your Engineer 2 (Jump) who is 1 in (power plant), (M-Drive) and (Life Support), does he get paid extra just for the Jump 2 or for all the others that are above 0? What about his Mechanic 3, does it boost his wages?
 
Typical Free/Far Trader engineer, does he have Engineer 1 or higher in all the relevant types of Engineer or just in one of them and gets by as Engineer 0 in the others while paid for just the one level 1 or higher Engineering skill?
Based on My previous answer above, so take it or leave it, ( :P ) To be a "Certified Engineer/1", he'd need a minimum of Engineer/1 in all of the Engineering Skills.
So how about your Engineer 2 (Jump) who is 1 in (power plant), (M-Drive) and (Life Support), does he get paid extra just for the Jump 2 or for all the others that are above 0? What about his Mechanic 3, does it boost his wages?
If he is the Engineer, he'd be Rank/1 and make base pay. If he was the Mechanic, he'd be Rank/3 and be making base pay +100%. If he is doing more than one job onboard the ship, he gets paid for all of them at some reduced rate. The formula is in the book, but I do not have it in front of Me at the moment to give the citation.
 
Back
Top