Old School said:The issue with cybernetics within a Traveller game is that, unlike cyberpunk games in which cybernetic enhancements are a core part of the game, Traveller imposes no penalties, only benefits, for augmentation. An extreme social prejudice against augmentation is one way to mitigate this. The Mongoose rules allow for making truly superhuman travellers with enough credits. None of my players have gone hog wild with augmentation, so I've allowed (and even caused) some of the augments they have, but in a high powered campaign (i.e. one where the travellers have large amounts of money & resources), I can see it being an issue.
Condottiere said:Maybe regeneration is cheaper, social pressure, and mandatory registration.
Condottiere said:Arguably, in small ways.
About 3,000 people in Sweden have inserted a microchip — which is as tiny as a grain of rice — under their skin over the past three years, Agence France-Presse reported. The technology was first used in the country in 2015.
The implants have already helped replace the need for a host of daily necessities. Ulrika Celsing's microchip, which is in her hand, has replaced her gym card and office key card. When she enters her workplace, the 28-year-old simply waves her hand near a small box and types in a code before the doors open, AFP said.