t-tauri said:
atgxtg said:
.45 Magnum?
Now I'm not sure if you mean a .44 Maginum, .45 Colt, >45 ACP, or .454 Cassul?
Now if you're going to play smartarse you'd do better without quite so many typos.

What's a Maginum? :lol:
No, I just was't quite sure if you were going for the .45 round or the .44 Magnum for you comparison or one of the other exitic rounds. Comparing MRQ to RQ/BRP a 2d8 bow is the equvalent of a M-16, and so superior to any of the possiblities. I knew you thought it was
bad, I just didn't know quite
how bad you considered it.
Basically the point is that the longbow damage is better(IIRC) than Mongoose's new greatsword. I really can't see a longbow taking limbs off, especially through armour. I don't care what the MRQ gun stats are. I can play CoC or Ringworld for that.
My concern is that the combat system and damage have been mucked up in MRQ, and rather badly so far as I can see with only half the rules available.
Where's the fumble table? Where are the armour ignoring crits? Where have all the specials gone?[/quote]
Greetings! Welcome to the "old guard". I for one am in agreement with you. There is some good news though. Apparently critical tables, fumble tables, and some alternate weapon damage tables are all expected in the future. Some of us have been pushing for special success to make a return as well.
I think bow damage got bounced to offset the new implae rules. That most arrows are now able to punch right through plate is the effect. One good archer with a longbow and 3 to 4 shots per round is gonna be a terror. Toss in a couple of magnitudes of multimissle and we have the functional equivlant of a 5.56mm Squaf Automatic Weapon.
That arrows (and other implaing weapon) give knockback is another concern. I hope that was just an oversight.